Logic Controlled Thruster Plumes

    Edymnion

    Carebear Extraordinaire!
    Joined
    Mar 18, 2015
    Messages
    2,709
    Reaction score
    1,512
    • Purchased!
    • Thinking Positive Gold
    • Legacy Citizen 5
    New thruster plumes are awesome, I want to use them as decorative blocks in places (like on my station).

    Thing is, they only flare up when actively being used, you drop one on a station and it just sits there inert.

    Could we possibly make it so that you can slave a thruster to an activator and have it turn on/off based on logic?

    We could have dancing flames...
     

    Gasboy

    BLRP
    Joined
    Aug 11, 2013
    Messages
    1,311
    Reaction score
    360
    • Community Content - Bronze 2
    • Legacy Citizen 6
    • Purchased!
    New thruster plumes are awesome, I want to use them as decorative blocks in places (like on my station).

    Thing is, they only flare up when actively being used, you drop one on a station and it just sits there inert.

    Could we possibly make it so that you can slave a thruster to an activator and have it turn on/off based on logic?

    We could have dancing flames...
    Disco flames!
     

    therimmer96

    The Cake Network Staff Senior button unpusher
    Joined
    Jun 21, 2013
    Messages
    3,603
    Reaction score
    1,053
    • Legacy Citizen 10
    • Top Forum Contributor
    Not only that, but the sensor block should detect current speed or thrust so that we can have lights match the plume.
     

    Edymnion

    Carebear Extraordinaire!
    Joined
    Mar 18, 2015
    Messages
    2,709
    Reaction score
    1,512
    • Purchased!
    • Thinking Positive Gold
    • Legacy Citizen 5
    Imagine the rock concerts we could make!

    A rail platform moves Dave up onto the stage, and as he's coming up area sensors trigger red white and blue flames to go off, it'd rock hardcore!