Logic catch for weapons fire

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    • Legacy Citizen 2
    I was built a ship that has secondary weapons that a player can fire but an AI currently can't that I know of.
    Because it requires using the intership logic.

    It would be nice if the AI could use that but a simple options would also be able to determine when a weapon fires by putting a activator by it.

    It would also allow turning other stuff on when weapons go hot such as added power supply systems or ensuring they are operating.