I was built a ship that has secondary weapons that a player can fire but an AI currently can't that I know of.
Because it requires using the intership logic.
It would be nice if the AI could use that but a simple options would also be able to determine when a weapon fires by putting a activator by it.
It would also allow turning other stuff on when weapons go hot such as added power supply systems or ensuring they are operating.
Because it requires using the intership logic.
It would be nice if the AI could use that but a simple options would also be able to determine when a weapon fires by putting a activator by it.
It would also allow turning other stuff on when weapons go hot such as added power supply systems or ensuring they are operating.