Linking large group of blocks is very glitchy

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    • Legacy Citizen 2
    It seems that every time I try to link up my missile arrays (and everything else) on the game (single OR multi), it only links up some blocks in a small radius, and the entire missile array is messed up. I can't seem to link up everything the way it should be! It's totally messed up! I tried restarting, and it didn't help. NOTHING fixes the problem!
     
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    • Legacy Citizen 2
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    I have the very same problem but with salvage beams and amc. Also the purple frame around the connected blocks let my fps drop from 60 down to 1. I tried to connect 1540 cannons with 80x1x1 size to a single controller and its almost impossible. Even placing them is hard due to low fps. Im sure its only the purple frame because if I unselect the salvage computer my framerate goes up to 60 imediatelly. Connecting them is also hard. I tried to put a single layer of cannon blocks in front of all the cannons and then mass-connect them with shift+v but then only some connected/unconnected and everything got messed up. Also if you remove and replace a computer it doesnt unconnect the blocks itself.
     
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    @Planr: There is a range of the blocks being calculated when a computer is selected, so, yeah, your case is normal as it won\'t link all the blocks in huge ships at once.



    @Blakk, Planr is saying about the linking tool of failing, now about the FPS drop, in your case, yes, it\'s those animated boxes, and they are efficient in avoiding way oversized blocks with functions (like cannons, salvagers, etc). If you keep adding blocks, then it will have to do more math, so it the FPS will go worse (if possible).

    There is no way to avoid that either, except not building stuff that won\'t even work on servers.