With the recent addition of new thruster plume effects, I've been experimenting recently with engine design, and have come to one conclusion every time. Unless the engines are small (I'm talking about clusters of 1-4 thrusters), they can quite easily start to look like a bit of a mess when they're a large panel of circles.
My proposition is to have linked texturing for the thrusters, so that when large clusters of thrusters are placed next to each other, the output face merges to make one large output face (see crap ms paint diagram below)
This would be a pretty neat addition, that would actually match the new thruster effects. that don't show when you can't see the output face of the thruster but that's a different argument for another day.
My proposition is to have linked texturing for the thrusters, so that when large clusters of thrusters are placed next to each other, the output face merges to make one large output face (see crap ms paint diagram below)
This would be a pretty neat addition, that would actually match the new thruster effects. that don't show when you can't see the output face of the thruster but that's a different argument for another day.