Preface
I want to make this abundantly clear. This proposal is not a proposal for all weapon system blocks to be decorative.
The Proposal
I was looking at pictures of X-Wings on the Star-Wars wiki and noted that the barrels on just about every single ship weapon is longer and sleeker than what we have to resort to in Starmade. Given that weapon blocks are really weak in addition to being meter-sized cubes I came up with the proposal as follows.
It's already been shown by the developers that the game can handle complex shapes. The players need to look no farther than pipes and grates. So, why not take it a step farther and add a variety of about 3 different gun barrel types/schemes?
In addition to having decorative gun barrels they should be able to serve as outputs for the main weapon arrays. Given that weapon arrays can shoot straight through the ships that they're mounted to anyway, there is nothing stopping players from hiding the weapons deep in the ships interior. In conjunction to the decorative weapon barrels players should be able to 'C' select one of the barrels then 'V' select a corresponding group of weapon blocks.
I say that the weapon blocks should be selected with the barrel because if the computer were selected then it would break the concept of having multiple weapon arrays of varying sizes tied to one computer. Also, only arrays that are the main weapon type (not secondary, or tertiary) should be permitted selections.
And, in addition to the above, these decorative barrels should really have advanced armor stats so they aren't destroyed in the first few seconds of any fight.
I want to make this abundantly clear. This proposal is not a proposal for all weapon system blocks to be decorative.
The Proposal
I was looking at pictures of X-Wings on the Star-Wars wiki and noted that the barrels on just about every single ship weapon is longer and sleeker than what we have to resort to in Starmade. Given that weapon blocks are really weak in addition to being meter-sized cubes I came up with the proposal as follows.
It's already been shown by the developers that the game can handle complex shapes. The players need to look no farther than pipes and grates. So, why not take it a step farther and add a variety of about 3 different gun barrel types/schemes?
In addition to having decorative gun barrels they should be able to serve as outputs for the main weapon arrays. Given that weapon arrays can shoot straight through the ships that they're mounted to anyway, there is nothing stopping players from hiding the weapons deep in the ships interior. In conjunction to the decorative weapon barrels players should be able to 'C' select one of the barrels then 'V' select a corresponding group of weapon blocks.
I say that the weapon blocks should be selected with the barrel because if the computer were selected then it would break the concept of having multiple weapon arrays of varying sizes tied to one computer. Also, only arrays that are the main weapon type (not secondary, or tertiary) should be permitted selections.
And, in addition to the above, these decorative barrels should really have advanced armor stats so they aren't destroyed in the first few seconds of any fight.
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