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- Dec 23, 2013
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I'm not sure of the proper name, but an indicator that shows where you should shoot to land a hit on another ship, assuming that the ship continues on it's current trajectory, based on the velocity of the projectile and the velocity of the enemy ship. (And possibly your own velocity, I'm not sure of the mechanics.) This would help make human aiming more effective in general and long range weapon aiming more effective in particular. An example of this indicator is in the ace combat series (well at least 4-6) when you're targeting an enemy while in gun range.
This would also work well paired with controlled turret aiming and more constrained aiming with main guns. Maybe radar jammers would disable this indicator.
Edit: Sorry, this has been suggested before in these two threads:
http://starmadedock.net/threads/a-few-simple-aiming-hud-improvements.7323/
http://starmadedock.net/threads/predicted-flight-path-indicators.6398/
Should I delete this, and/or bump one of those threads?
This would also work well paired with controlled turret aiming and more constrained aiming with main guns. Maybe radar jammers would disable this indicator.
Edit: Sorry, this has been suggested before in these two threads:
http://starmadedock.net/threads/a-few-simple-aiming-hud-improvements.7323/
http://starmadedock.net/threads/predicted-flight-path-indicators.6398/
Should I delete this, and/or bump one of those threads?