- Joined
- Feb 10, 2014
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The Module System would allow you to install "modules" on your ship.
For Example: Rocket Engines or Hangar Bays.
To install a module you would first need to...... build one! (LOGIC). (if you saved a module in your catalog just load it)
You should have to put a Module block on it, and a Module Install Block on the ship you
want it to be installed on.
When you have these blocks on both your ship and module you could install it the same
as you would dock a ship, while instead of the core, the module block is the point
from which it gets [installed] into the ship and the module would merge with the ship.
That means the shipcore will get removed and it becomes permanently attached to the ship
on which it is installed.
For example:
guns docked to ship = Power + No Shield + Not Controllable= static guns that pirates will destroy ;(
guns installed on ship = power + Shield + Controllable = WORKING GUNS WITH SHIELDS !!!
thruster setup docked = power + No shield + Not Controllable = doesn't work
thruster setup installed = power + shield + Controllable = THRUSTERS WORK!!
saving working parts/components in catalog:
docking system: only energy to docked entity :l
module system: merges with ship :]
For Example: Rocket Engines or Hangar Bays.
To install a module you would first need to...... build one! (LOGIC). (if you saved a module in your catalog just load it)
You should have to put a Module block on it, and a Module Install Block on the ship you
want it to be installed on.
When you have these blocks on both your ship and module you could install it the same
as you would dock a ship, while instead of the core, the module block is the point
from which it gets [installed] into the ship and the module would merge with the ship.
That means the shipcore will get removed and it becomes permanently attached to the ship
on which it is installed.
For example:
guns docked to ship = Power + No Shield + Not Controllable= static guns that pirates will destroy ;(
guns installed on ship = power + Shield + Controllable = WORKING GUNS WITH SHIELDS !!!
thruster setup docked = power + No shield + Not Controllable = doesn't work
thruster setup installed = power + shield + Controllable = THRUSTERS WORK!!
saving working parts/components in catalog:
docking system: only energy to docked entity :l
module system: merges with ship :]