Infernal Steelcrafts

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    INFERNAL STEELCRAFTS


    Greetings.

    I has been awhile since i uploaded anything. I however have returned!
    Thus the Steelcrafts will once again supply the inhabitants of the universe
    in need for stylish protective transport,
    with classy death-dispensers for the gentleman rogue.

    Everything else has been Archived and can still , much to my shame, be accessed at the end of this post.
    (the icons are the links)



    1/18

    2/1

    2/18


    1. The A-MWP mark one, "The Buster" (old)


    Features:

    Weaponry:

    Quadruple linked AMMG´s with an total of 6940 D/s

    Two rocketpods firing overcharged rockets in 3 second intervalls. Seperate CPUs allow sustained
    alternating fire. Each rocket causes 2070 points of damage in a small blastradius.

    Additonally there is the railgun with the ability to penetrate whole ships. Despite the strong
    coolingsystem, and good plasma dispertion it has a long coolofftime of several seconds. this baby
    causes 1185 Damage to shields or to every block it passes through.

    As if thet werent enough "The Buster" is equipped with an Redeye stalkermine wich is protected
    from stray shots and can be deployed to lie in ambush for long terms.


    Defense:

    Radarjammer is a must for every medium sized ship while active the powertanks depletes much
    faster so be catious.

    Layered Refined Steel and and Titanium carbide serve as armors and Blastprotection.

    Shields: (uknowhythereisnothinghere) enough

    Interior:

    Cockpit


    Album

    upload
    _________________________________________________________

    2. The Loa (old)



    Features:


    Weaponry:

    Four individually customizable torpedo-tubes.
    Two small AMMG turrets
    One twinbarrel long Range AMC turret

    Defense:

    Two layers of compound armor and sufficient shielding.

    Interior:

    Two Hangarbays , one housing up to four mechanized spacesuits the other a multipurpose shuttle.

    As well a medbay, engeneering, life support , 10 quarters , VR-room , kitchen with dining hall,
    storage.

    Album
    _________________________________________________________

    3. The Juggernaut
    Remake!



    Features:


    Weaponry
    :

    4 HE-Torpedo tubes towards the front
    5 Lock-on missile tubes and 3 Flak-turrets on each side.

    2 anti-personell stationary AM-MGs

    1 Omniblaster Gatling Turret
    1 shield-disrupting Ion-beam

    Defense:

    152000+ shields and 7200 shields/s
    Layered hull + blast Armor

    Interior:

    6 stasis chambers ,
    Bridge
    Storage
    Systems room

    Features:

    1,6 million power and 320 000 energy/s
    Boarding bridges
    Experimental ROW Engine
    Scanner

    Dimensions:

    Z: 112 m
    X:65 m
    Y:33m

    Album


    Upload
    _________________________________________________________

    4. A.S.U "Blightcrest"


    Features:



    Weaponry
    :

    2 Rapid Fire AM MGs with 350 d/s (70/70/0)
    Each side has a flexible missile pod each with 4 ports wich can be fired in succesion.
    (8x 42/0/0)

    Mounted on the back:
    Tthe bareonic-particle-beam sentry wich can penetrate deep into an enemy ship or base. (22/22)

    Defense:

    (Adaptive Heavy Shields that can align to the ship as the situation may require.)

    The Fast Shield Regen allows prolonged battles without the need to leave battle for long.

    Interior:

    Cockpit

    Album

    Upload
    _________________________________________________________

    5. Dog
    Features:



    Weaponry
    :

    Dual Trident , high explosive, high caliber gatling guns with 930 d/s each (62/62/62)
    stripfeeded by an huge quickly exchangable magazine beneath the engines.

    Defense:

    below average shielding and shield regen as payoff for the huge firepower on such an small ship.
    however thanks to the modular build thrusters and magazine can be quickly exchanged as well as
    the guns themselfes in case of damage.

    The bulky appearance is misleading: This wild coyote is flexible and fast.

    Interior:

    2 pilot Cockpit

    Album

    Upload


    Note:
    This is more or less an experiment, if you see room for improvement or any other ideas let me
    know!
    _________________________________________________________
    6.

    Features:



    Weaponry
    :

    The Axelay comes with an wide array of combinable weapon modules depending on purpose the
    armament can be changed accordingly.



    I just wish it would be viable to reacreate the actual weaponry but several attempts have shown
    underwhelming results.

    Defense:

    In addition to average shielding, The D117B Axelay is an offensive Heavy Fighter wich can evade
    missiles and other projectiles thanks to great accleration making it as powerful as the legendary
    original.

    Interior:

    Cockpit, Core room

    Album

    Upload

    Note:
    Axelay the game and all designs and logos belong to Konami not me , its merely a fan based
    interpretation.
    This game was one of my favourite childhood games and still is.

    ref: Axelay - Wikipedia
    __________________________________________________________

    7. Emerald Wasp Interceptor
    I just like Building Fighters.


    Features:



    Weaponry:

    Two dual Beam guns. Six Swarm misssile pods and two H.E.W.S. to get up Close and perslosive


    Defense:

    Light alloyed plating to keep the mass low and high end crystal armor on the cockpit.

    Interior:

    Cockpit and systems access tube.


    Album

    upload

    __________________________________________________________
     
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    Two great looking ships! I really like the military look of the buster, and the decals on the loa are fantastic!
     
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    first thanks cybertooth for the compliments and everyone else for the likes.

    I decided to make brother to the Buster : HA-MWP mark 1 The Juggernaut

    since sidewards firing just screwed up since the the alternate fire modi was introduced (rightclick and leftclick) im still figuring out how to properly manage the guns batteries, so only stats for the lasers and turrets ATM


    OLD this ship has been remade.

    3.The Juggernaut

    Features:

    Weaponry
    :

    5 HE-Rocket and 5 Ion-Cannons on each side capable of firing salvos in quick succesion.(no stats yet)

    4 AMC- turrets with moderate firing speed and 127 damage per shot and high shielding. comes to ~100 D/s for each turret

    2 minor Laser guns facing forward doing 1070 damage per shot with an coolofftime of 4 seconds

    16 Laserguided missile-pods (no stats yet)

    Defense:

    Same armor as on the buster, exept heavier in most areas.
    Huge amount of shields compared to the Buster however slower and more sluggish.

    Interior:

    Control room and Cockpit

    Album
     
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    first thanks cybertooth for the compliments and everyone else for the likes.

    I decided to make brother to the Buster : HA-MWP mark 1 The Juggernaut

    since sidewards firing just screwed up since the the alternate fire modi was introduced (rightclick and leftclick) im still figuring out how to properly manage the guns batteries, so only stats for the lasers and turrets ATM

    3.The Juggernaut

    Features:

    Weaponry
    :

    5 HE-Rocket and 5 Ion-Cannons on each side capable of firing salvos in quick succesion.(no stats yet)

    4 AMC- turrets with moderate firing speed and 127 damage per shot and high shielding. comes to ~100 D/s for each turret

    2 minor Laser guns facing forward doing 1070 damage per shot with an coolofftime of 4 seconds

    16 Laserguided missile-pods (no stats yet)

    Defense:

    Same armor as on the buster, exept heavier in most areas.
    Huge amount of shields compared to the Buster however slower and more sluggish.

    Interior:

    Control room and Cockpit

    Album
    Don't you know who I am? I'm the JUGGERNAUT, BI*$%!

    lol awesome looking ship. please put some pics into the post it self. with Imgur you should be able to just drag and drop the picture into the post.
     
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    "Im the Juggernaut, Lich!"

    Well yeah thought about it but it seemed kinda spaceconsuming since there are more to come
    i might actually make maybe sprite icons for each ship.
     
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    4. A.S.U "Blightcrest"

    Features:



    Weaponry:


    2 Rapid Fire AM MGs with 350 d/s (70/70/0)
    Each side has a flexible missile pod each with 4 ports wich can be fired in succesion. (8x 42/0/0)

    Mounted on the back:
    Tthe bareonic-particle-beam sentry wich can penetrate deep into an enemy ship or base. (22/22)

    Defense:

    (Adaptive Heavy Shields that can align to the ship as the situation may require.)

    The Fast Shield Regen allows prolonged battles withoutthe need to leave battle for long.

    Interior:

    Cockpit

    Album

    Upload
     
    Last edited:

    Keptick

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    I really like the little sprites you made for the first two ship :D
     
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    Thanks, all ships will get one, exept the juggernaut since it will be remade.

    *you should get rid of the doublepost tho :P
     
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    5. Dog

    Features:



    Weaponry
    :

    Dual Trident , high explosive, high caliber gatling guns with 930 d/s each (62/62/62)
    stripfeeded by an huge quickly exchangable magazine beneath the engines.

    Defense:

    below average shielding and shield regen as payoff for the huge firepower on such an small ship.
    however thanks to the modular build thrusters and magazine can be quickly exchanged as well as the guns themselfes in case of damage.

    The bulky appearance is misleading: This wild coyote is flexible and fast.

    Interior:

    2 pilot Cockpit

    Album

    Upload


    Note:
    This is more or less an experiment, if you see room for improvement or any other ideas let me know!
     
    Last edited:
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    Apologies , due to me serving in the military atm and building a bigger project therewasnt much heard of me and neither willbe heard of in the near future.

    but i will returrrrn.
     
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    3.The Juggernaut
    Remake!

    Features:

    Weaponry
    :

    4 HE-Torpedo tubes towards the front
    5 Lock-on missile tubes and 3 Flak-turrets on each side.

    2 anti-personell stationary AM-MGs

    1 Omniblaster Gatling Turret
    1 shield-disrupting Ion-beam

    Defense:
    152000+ shields and 7200 shields/s

    Layered hull + blast Armor

    Interior:

    -6 stasis chambers ,
    -Bridge
    -Storage
    -Systems room

    Features:

    - 1,6 million power and 320 000 energy/s
    - Boarding bridges
    - Experimental ROW Engine
    - Scanner

    Dimensions:

    Z: 112 m
    X:65 m
    Y:33m

    Album

    Texturepack used : dirty space by Azurite

    ___________________________________________________________

    Arbalest update :

    http://imgur.com/J6YyNGy,9tM5NJY,9mVINMr,inR1Yhb
     
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    6.






    Weaponry
    :

    The Axelay comes with an wide array of combinable weapon modules depending on purpose the armament can be changed accordingly.



    I just wish it would be viable to reacreate the actual weaponry but several attempts have shown underwhelming results.

    Defense:

    In addition to average shielding, The D117B Axelay is an offensive Heavy Fighter wich can evade missiles and other projectiles thanks to great accleration making it as powerful as the legendary original.

    Interior:

    Cockpit, Core room

    Album

    Upload

    Note:
    Axelay the game and all designs and logos belong to Konami not me , its merely a fan based interpretation.
    This game was one of my favourite childhood games and still is.

    ref: http://en.wikipedia.org/wiki/Axelay
     
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    Tried out your excellent Axelay fighter! Beautiful ship. There is some block damage visible on the wings so it might have taken a few hits before you blueprinted it. Also on the bottom the two black diagonal supports to the engine cells are not evenly matched one has a strait line the other triangles.

    Other than that great ship thank you very much for making it. Axelay the game is one of my favorites well rendered great music just as most other Konami Shumps.
     
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    7. Emerald Wasp Interceptor


    I just like Building Fighters.


    Features:



    Weaponry:

    Two dual Beam guns. Six Swarm misssile pods and two H.E.W.S. to get up Close and perslosive


    Defense:

    Light alloyed plating to keep the mass low and high end crystal armor on the cockpit.

    Interior:

    Cockpit and systems access tube.


    Album

    upload
     
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    The all new avengers Steelcrafts have returned!

    Yes and i will with no further ado show off the latest offspring of efforts.

    The Acherontia
    atropos




    Comes at the silly perperators of your wrath in the dimensions of
    x: 69m, y: 117m, z: 89m.



    This bad girl has a very narrow skillset but the sharper still.

    It has whopping 5k thrust at a mass of 2,5k wich makes it a razor sharp
    thrust/mass ratio of 2:1!


    The quadlinked beam emitters smite your foes with surgical precision after you outran your pitiful prey into it's blind angle.


    Just dont expect to take full frontal fire and live through it without a scratch.


    Equipped with radar jammer and battery capacity of 1,2 million energy at an regeneration rate of 260k a second. This will give you plenty opportunity to flank thoose styleless pauper pirates for their lives.


    The 40k Shieldcapacity refilled with a rate of 700s/sec is the drawback of the thin but sharp blade that is the atropos.

    Download

    Bonus! : the namegiver and inspiration/reference of this efficient crime against life:

    Acherontia atropos - Wikipedia

    Ship design by eddie xian del rio​
     
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    Greetings once again.

    This one came a long way started half a year ago and now .
    The biggest ship i actually finally finished. the Atticus caesar seem of modifiactions and redos over time and its likely there will be more.

    Aattacus
    caesar


    This one is pretty much the ship i would wish for if i were to go to space.

    Everything you would need on a long space journey: Kitchen with screen for videogames and movies.
    Infirmary, Bath with shower, Pootis, Cargo room , Fully automated shuttlebay with shuttle, personal quarters.
    Pokey things to poke things out of the way.



    The Engine full of science stuff does things and makes other things work.
    At 2 million e/sec with a battary capacity of over 18 million e this is very sciency indeed.
    The engine Produces a thrust of 23 000 on a mass of 31 000.


    [insert hating about combustion engine like stuff here]

    The ship is equipped wih a Shieldgenerator to protect from the hazards of space such as debris, pirates, children of the atom, Spacewhales.

    1,2 million shields at an regeneration rate of 20k s/sec


    The shuttlebay is fully automated, launch is initated by the shuttle , docking is magnetic. The Hangar automatically decompresses and compresses.

    Just dont forget to close the Shuttle hatch, kinda cold out there in space.



    The armaments Are meant for self protection, this is no warship.
    The Attacus caesar can still send lesser pirates and patrolships running.

    There are of course the main dual cannons delivering major pain (totally legal heated plasma) Ahead at a reasonable firerate and impact.

    Missile/Cannon/Overdrive
    2000 /2000 /500



    Also equipped is a Railgun for Long ranges. This will pierce straight through the spacebutter harrasing you.

    Beam/Beam/Punch
    3300 /3000 /3300



    For the pesky spacecritters ruining your hull Swarm missiles will do the job.

    Missile/Missile/Pierce
    888 / 450 /450 x2




    Add a spoonful Point defense kinetic turrets on both sides.

    Cannon/Cannon
    26 /26




    The personell and cargo hatch, wich serves as airlock, is in the back and comes with AP turrets for those suicidal solicitors. Docking bridge included.



    Of course for landing on planets to explore (yeah right) one would need Landing gear.


    The misplaced tidbits are fixed.


    Download

     
    Last edited: