A recent thread discussing ground Units prompted many to share images of drop ships and planetary scaled entities.
My question is this: Have players crafted aircraft that lack the capability of space flight (can't escape gravity), but would otherwise fly around in the atmosphere of a planet, or is the graphical and processing cost of planets still too taxing, combined with collision and pathfinding of the AI to make this feasible or worthwhile?
Ideally, these could be only large enough to hold the systems to propel it within the atmosphere, but lacking the thrust to get into space, thus keeping them protecting a home planet/base.
It would be cool to have an airfield on the plate of a planet (if they will always stay as they are, plated, rather than spherical) with a 'scramble' air defense when enemies approach.
My question is this: Have players crafted aircraft that lack the capability of space flight (can't escape gravity), but would otherwise fly around in the atmosphere of a planet, or is the graphical and processing cost of planets still too taxing, combined with collision and pathfinding of the AI to make this feasible or worthwhile?
Ideally, these could be only large enough to hold the systems to propel it within the atmosphere, but lacking the thrust to get into space, thus keeping them protecting a home planet/base.
It would be cool to have an airfield on the plate of a planet (if they will always stay as they are, plated, rather than spherical) with a 'scramble' air defense when enemies approach.