I think:
- Logic:
- logic blocks should use activation and at least 2 (or all 5) orientation bits made just for wedges/corners
- Make a communication beam using at least 2 bits for (data, clock), better 3 bits for (data, data, clock), which is twice as fast
- Add blocks which are true if logic bit 1,2 or 3 is set.
- add XOR blocks
- add RAM Flip-Flops (1-2 bits, get|set)
- enabling better game-logic interface (configuration for PCs: 1 bit fire, 2 bitrepeat until disabled, ...)
- clock = go next between falling and raising edge.
- on = set setting between raising and falling edge
- off->on->off = go to first setting (or after 1 cycle without raising edge)
- clock = go next between falling and raising edge.
- enjoy more compact logic
- terminal/display blocks (a) activating linked display blocks (b) if b.text contains a.text
- 100-letter passwords without 1000 logic blocks
- faction security
- shrinks logic from 1000+ blocks to just a few -> more memory efficient and easier but not making bit-logic redundant
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