If we could just have 2-3 logic bits per block...

    NeonSturm

    StormMaker
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    • Wired for Logic
    • Thinking Positive
    • Legacy Citizen 5
    I think:
    1. Logic:
      1. logic blocks should use activation and at least 2 (or all 5) orientation bits made just for wedges/corners
      2. Make a communication beam using at least 2 bits for (data, clock), better 3 bits for (data, data, clock), which is twice as fast
      3. Add blocks which are true if logic bit 1,2 or 3 is set.
      4. add XOR blocks
      5. add RAM Flip-Flops (1-2 bits, get|set)
      6. enabling better game-logic interface (configuration for PCs: 1 bit fire, 2 bitrepeat until disabled, ...)
        1. clock = go next between falling and raising edge.
        2. on = set setting between raising and falling edge
        3. off->on->off = go to first setting (or after 1 cycle without raising edge)
      7. enjoy more compact logic
    2. terminal/display blocks (a) activating linked display blocks (b) if b.text contains a.text
      • 100-letter passwords without 1000 logic blocks
      • faction security
      • shrinks logic from 1000+ blocks to just a few -> more memory efficient and easier but not making bit-logic redundant
     
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