A couple of Ideas for the new HUD and weapons:
ok firstly, get rid of the power/shield bar at the bottom and replace them with numbers on the side of the screed making them cleaner and nicer to look at.
In battle when you are hit, at the moment, you have a flash of red across your screen, as part of a combat-based faction I find this very distracting in combat, it would be better if we had a symbol at the side of the screen that flashed red, this would indicate to us that we are being hit, however it would not distract us.
We should have the thrust measured in a different way, because in this way, it seems unrealistic, we should also move the thrust area towards the shield and power areas so it is all in one area.
Finally, weapons and power. It would be cool, if we could change the damage percentage like we could before, so we keep the set up that we have now, so we build the weapons, so the way we build it originally is 100%, then we can change that, so we can fire, non-lethal warning shots and things like that, this would help gameplay a lot. Also we should be able to manage how much of our power output goes into each system, so in the beginning, everything would be equalised, then we could change that, so if we had more power going to the shields then they would get stronger, if we had more power going to the weapons then they would last longer ect. This would mean that people would not have to build HUGE power reactors to power their entire ship.
kupu Bench Calbiri schema
ok firstly, get rid of the power/shield bar at the bottom and replace them with numbers on the side of the screed making them cleaner and nicer to look at.
In battle when you are hit, at the moment, you have a flash of red across your screen, as part of a combat-based faction I find this very distracting in combat, it would be better if we had a symbol at the side of the screen that flashed red, this would indicate to us that we are being hit, however it would not distract us.
We should have the thrust measured in a different way, because in this way, it seems unrealistic, we should also move the thrust area towards the shield and power areas so it is all in one area.
Finally, weapons and power. It would be cool, if we could change the damage percentage like we could before, so we keep the set up that we have now, so we build the weapons, so the way we build it originally is 100%, then we can change that, so we can fire, non-lethal warning shots and things like that, this would help gameplay a lot. Also we should be able to manage how much of our power output goes into each system, so in the beginning, everything would be equalised, then we could change that, so if we had more power going to the shields then they would get stronger, if we had more power going to the weapons then they would last longer ect. This would mean that people would not have to build HUGE power reactors to power their entire ship.
kupu Bench Calbiri schema