EDIT: Please read: The only reason why I posted this in the StarMade forums is because you guys discussed this topic alot, but I didn't see anything about this idea, I don't care if this gets added in the game or not, I'm only curious about why this won't work in a practical application, not necesarily in StarMade.
Let's say hypothetically that StarMade would have much larger planets and supports separate flat maps that support looping (you go in on one side and you get out of the other in a seamless way, I don't know how it works, but the video game 1NSANE did it just fine on multiplayer).
The idea that I want to throw out there is that planets in space are just a huge 3D fake sphere that would act as a teleporter to the flat looped map versions of the planet.
So when you approach a planet by ship you'll see some flame effects then you wake up in the planet relative to your entry point.
Some nice shaders to make the planet seem spherical or fog limitation of distance, although it is actually flat and would allow nice building and easy gravity.
Additionally entering a planet as a pilot would burn you alive :}
So.... let's say this would be implemented into StarMade, what would the problems of this technique be ? I'm just curious about this, I know that alot of discussion was made about how planets should be but I didn't really see this method, separate maps.
Also, seeing the planet from space would be a top-view render of the map without dynamic entities... and shooting it from space would also carry the projectile in the relative spot, should be quite easy to program... should, but like I said, I really want to know what problems would an practical application of this theory arise.
Let's say hypothetically that StarMade would have much larger planets and supports separate flat maps that support looping (you go in on one side and you get out of the other in a seamless way, I don't know how it works, but the video game 1NSANE did it just fine on multiplayer).
The idea that I want to throw out there is that planets in space are just a huge 3D fake sphere that would act as a teleporter to the flat looped map versions of the planet.
So when you approach a planet by ship you'll see some flame effects then you wake up in the planet relative to your entry point.
Some nice shaders to make the planet seem spherical or fog limitation of distance, although it is actually flat and would allow nice building and easy gravity.
Additionally entering a planet as a pilot would burn you alive :}
So.... let's say this would be implemented into StarMade, what would the problems of this technique be ? I'm just curious about this, I know that alot of discussion was made about how planets should be but I didn't really see this method, separate maps.
Also, seeing the planet from space would be a top-view render of the map without dynamic entities... and shooting it from space would also carry the projectile in the relative spot, should be quite easy to program... should, but like I said, I really want to know what problems would an practical application of this theory arise.