I'm sure people have noticed that hull blocks are pretty useless except for making your ship look a certain way. If you are building for multiplayer, totally useless.
I spent some time playing around with block modding, and came up with some ideas on how to make hull blocks into more than just dead weight.
1. I played around with hull armor and hitpoint values, and found that for the current strength of the anti-matter cannon, a standart hull with double the hitpoints and armor around 60, and armored hull with 350 - 400 hp and armor around 80 would make them a bit more useful. Currently standard hull is barely more durable than power blocks.
2. Making power blocks explode with a small radius damage perhaps 50% of the time when destroyed would make protecting them much more important as a ship with loads of them packed close together could self destruct pretty spectacularly if a few went off at the same time.
3. Hulls should be able to absorb some damage taken by non-hull blocks next to them. Of course this destroys the hull faster, but creating bulkheads to slow damage from reaching vital systems would be strategically important as it is in real ship building.
I spent some time playing around with block modding, and came up with some ideas on how to make hull blocks into more than just dead weight.
1. I played around with hull armor and hitpoint values, and found that for the current strength of the anti-matter cannon, a standart hull with double the hitpoints and armor around 60, and armored hull with 350 - 400 hp and armor around 80 would make them a bit more useful. Currently standard hull is barely more durable than power blocks.
2. Making power blocks explode with a small radius damage perhaps 50% of the time when destroyed would make protecting them much more important as a ship with loads of them packed close together could self destruct pretty spectacularly if a few went off at the same time.
3. Hulls should be able to absorb some damage taken by non-hull blocks next to them. Of course this destroys the hull faster, but creating bulkheads to slow damage from reaching vital systems would be strategically important as it is in real ship building.