I've seen many suggestions for fixing the "buttery hull" and core drilling issue so I thought I'd throw one out there myself
Impact distribution/ absorption:
When a hull block is hit by an AMC it will distribute the damage to all adjacent hull blocks. The initial hull that was hit could take majority of the damage itself and distribute the rest to all blocks in a specific radius. Hardened hull would distribute the damage over a wider area. The armor value of hull would also play it's part further reducing the damage.
I imaging regular hull would only absorb damage in a 3x3x3 box around the impact zone and hardened hull could absorb damage in a 5x5x5 box, or some spherical facsimile, with perhaps the further blocks absorbing less damage.
How Would this affect combat?
Instead of AMCs simply being able to drill a single hole to the core and destroying it, the amount of damage would be spread out and thus armor would be more effective. Having thicker even layers of armor would actually make sense.
Hull has an armor rating of 25 and 100 HP. This means every hit will be reduced 25%. You shoot at a flat square block of hull with a cannon dealing 100 damage. The hull damage is spread out across the hull, the impacted hull taking double damage, dealing 20 damage to the impacted block and 10 to the surrounding ones, the armor value now reduces the damage by 25% causing 15 and 7.5 damage to each piece of hull. That center hull piece instead of taking 2 shots to melt will now take 7 shots and there will be significant damage to surrounding hull as well. This will also help against the overwhelming penetration power of shotgun arrays.
Upsides:
With basic figuring a single layer of hardened hull would require a single AMC to deal 1600 damage in order to one shot a block.
While capital ships can pile on armor and get the biggest bonus fighters would benefit from this mechanic as well without being over buffed as a flat increase of hull armor would.
Downsides:
Repairing ships would become much more difficult because superficial hull damage could be internal as well. The Astro Technobeam should be given a "splash damage" effect as well to combat this. Or be alleviated by additional repair mechanics such as "repair to blueprint"
Repost of my thread from the old forums to continue the discussion
Impact distribution/ absorption:
When a hull block is hit by an AMC it will distribute the damage to all adjacent hull blocks. The initial hull that was hit could take majority of the damage itself and distribute the rest to all blocks in a specific radius. Hardened hull would distribute the damage over a wider area. The armor value of hull would also play it's part further reducing the damage.
I imaging regular hull would only absorb damage in a 3x3x3 box around the impact zone and hardened hull could absorb damage in a 5x5x5 box, or some spherical facsimile, with perhaps the further blocks absorbing less damage.
How Would this affect combat?
Instead of AMCs simply being able to drill a single hole to the core and destroying it, the amount of damage would be spread out and thus armor would be more effective. Having thicker even layers of armor would actually make sense.
Hull has an armor rating of 25 and 100 HP. This means every hit will be reduced 25%. You shoot at a flat square block of hull with a cannon dealing 100 damage. The hull damage is spread out across the hull, the impacted hull taking double damage, dealing 20 damage to the impacted block and 10 to the surrounding ones, the armor value now reduces the damage by 25% causing 15 and 7.5 damage to each piece of hull. That center hull piece instead of taking 2 shots to melt will now take 7 shots and there will be significant damage to surrounding hull as well. This will also help against the overwhelming penetration power of shotgun arrays.
Upsides:
With basic figuring a single layer of hardened hull would require a single AMC to deal 1600 damage in order to one shot a block.
While capital ships can pile on armor and get the biggest bonus fighters would benefit from this mechanic as well without being over buffed as a flat increase of hull armor would.
Downsides:
Repairing ships would become much more difficult because superficial hull damage could be internal as well. The Astro Technobeam should be given a "splash damage" effect as well to combat this. Or be alleviated by additional repair mechanics such as "repair to blueprint"
Repost of my thread from the old forums to continue the discussion