Just logged in and page refreshed and finally someone mentions that weapons and offence outstrips defence capabilities severely.
However, Atra mentions that pierce weapons arent common, however, Missile-beam-Pierce IS majorly common and chews up armour blocks like no tomorrow. Without effects, statistically, 1 piece of ADV armour will provide 2000HP total defence at a single point when the AHP is active, due to its 100hp, 1/2 damage to AHP mitigation, and 90% armour rate. Shields provide around 100 global HP per block on average when you start using a bunch, this will decay to 90 on large builds.
Basic hull is 0.05 mass, has 75hp, and diverts 1/2 to the AHP for a total HP of 150. And 300HP point-defence added per mass
But this all changes under the Pierce effect missiles especially.
Pierce at max effect adds 50% Armour ignore, and +5 radius to Missiles (Plus something else I forget because thanks hidden stats).
This means your ADV armour block now has only 45% armour rate against this attack, therefore:
100/0.55 = 181.8 HP as a BASELINE. Now the 1/2 AHP divert makes it 363.6 total HP.
Now we all know ADV is heavy as all fuck at 0.25 mass, so equating HP per 1 mass point = 1454 HP per mass while the AHP pool is still filled
Now basic hull on the other hand? 150/0.05 = 3000.
Basic hull is twice as effective in preventing damage as the most expensive armour in the game
And now the shields baseline: 100/0.1 = 1000hp global defence per mass Now without the AHP protecting it, Hull has 1500 point-HP per mass, and ADV armour?... 775HP per mass
Of course, when one isnt spamming pierce missiles (WHO WOULDNT Its a fucking massive direct upgrade to use Pierce effect missiles - or punch which depletes AHP by an extra amount) Armour will rapidly mitigate Explosive effect missiles up until the point of failure in the AHP.
But this isnt even the half the story: Certain rapid fire weapons like Beam-cannon-Overdrive or heavy cannon-cannon-punch will get through something like a solid 30m of effect-hardened ADV armour in maybe 5 seconds or less. Its just chewed through by AI Tick-spam
Armour is also a massive detriment to using passive effects (Especially Ion effect) if not separated onto a docked hull (Which is a stupid mechanic to keep allowing). Overall making the vessel much heavier than it should be.
Otherwise Armour-main vessels only really see use in trolling noobs who just learned that ion effect weapons exist and havent got adequate Anti-armour weapons... Its just sad since I LIKE the concept of using armour to protect a ship from small arms fire, but the overall mechanics of the game do not condone that as viable.
KDI Wyvern Heavy Cruiser this pile of armour is 1/2 its weight. This is actually a 60k-odd mass ship under its defences, but due to armour, its falsely shown as almost 120k mass which it most certainly is not in terms of actual capability.