- Joined
- Aug 20, 2014
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Couldn't find one, yet extreeeeeemely important :p
Lots of people want to make building with specific angles, well, you wanted it, you gonna get it !
Small video (not from me) with full explanation:
For those who can't/are too lazy for a video, a screenshot:
From LEFT to RIGHT (in degrees):
0 :: Gray hull :: Just a line
11.25 :: Metal Mesh :: 5, 5, 5, 5, 5...
22.5 :: Red hull :: 2, 3, 2, 3, 2, 3, 2...
31 :: Build block :: 1, 2, 2, 1, 2, 2, 1, 2, 2...
33.75 :: White light :: 1, 2, 1, 2, 1, 2, 1, 2, 1, 2...
45 :: Gray Hull :: 1, 1, 1, 1, 1...
90 :: Gray Hull :: Just a line
The 31 degrees build block angle is the closest to 30 degrees not requiring a complex pattern.
The numbers following the name is the pattern. For the 22.5 for instance, you build 2 blocks, move to the right by 1 block, build 3 blocks, move the right... Rinse and repeat.
And if nothing here's to your liking, you can still calculate it with the Bresenham's line algorithm. Linkage: http://en.wikipedia.org/wiki/Bresenham's_line_algorithm
The article explains it better than I could possibly do it. So...
No more excuses to make only 0-45-90 angles now :3 Ahuehuehuehue...
Hope it helps !
Lots of people want to make building with specific angles, well, you wanted it, you gonna get it !
Small video (not from me) with full explanation:
For those who can't/are too lazy for a video, a screenshot:

From LEFT to RIGHT (in degrees):
0 :: Gray hull :: Just a line
11.25 :: Metal Mesh :: 5, 5, 5, 5, 5...
22.5 :: Red hull :: 2, 3, 2, 3, 2, 3, 2...
31 :: Build block :: 1, 2, 2, 1, 2, 2, 1, 2, 2...
33.75 :: White light :: 1, 2, 1, 2, 1, 2, 1, 2, 1, 2...
45 :: Gray Hull :: 1, 1, 1, 1, 1...
90 :: Gray Hull :: Just a line
The 31 degrees build block angle is the closest to 30 degrees not requiring a complex pattern.
The numbers following the name is the pattern. For the 22.5 for instance, you build 2 blocks, move to the right by 1 block, build 3 blocks, move the right... Rinse and repeat.
And if nothing here's to your liking, you can still calculate it with the Bresenham's line algorithm. Linkage: http://en.wikipedia.org/wiki/Bresenham's_line_algorithm
The article explains it better than I could possibly do it. So...
No more excuses to make only 0-45-90 angles now :3 Ahuehuehuehue...
Hope it helps !