I ask this because currently there is no good reason to claim a planet.
I have thought about it but have come up with nothing good.
I have thought about it but have come up with nothing good.
Yeah, stuff really needs to grow on planets, to make them a renewable resource, so that a planet's ultimate fate can be something other than just salvage (not just wood and flowers, but also crystals, and to a much lesser extent, valuable ores to simulate rich, cooling magma deposits). Stuff should be able to grow in more artificial environments also, but automatic, natural growth should be so efficient and so common on planets that artificial resource growth systems can't keep up with planets without becoming the size of entire solar systems. (With that said, even the most efficient resource generators, such as trees, shouldn't run wild and generate resources too quickly on a planet's surface. Otherwise, the economy will be overrun with free items.)I ask this because currently there is no good reason to claim a planet.
I have thought about it but have come up with nothing good.
I've thought about the idea of factions needing their homebase to be a planet, but I think that would be unfair. Some people might actually want to have station bases instead.I'd also like to see that factions need planets to so certain things.
OOH! I really like that idea. Perhaps some machinery could be involved in getting more ore and stuff to grow than normal at an astronomical energy cost.[DOUBLEPOST=1412810966,1412810809][/DOUBLEPOST]first of all..... We really need space chickens... Free Range Space Chickens....
Secondly, I think you're right. If there's an exposed core, the core should slowly "heal" itself by generating rock and minerals around itself. It should generate this pretty much anywhere there's room too, even carving out new caves in the process.
I've wanted those features for so long, as have a number of players. Sadly, much of the community balks at the idea because they are afraid of micromanagement. Honestly, I think such micromanagement is fun, and it's even more fun designing and building machinery to do it for you (or for someone else... = $$$ = more spaceship parts = :D).If You would need food, water and air to survive, planets would have much higher value.
Let's say that You can produce air and food in synthetic way but not very efficient so You would need to create huge machinery to be completly indepedient from planets resources.
When they implement atmosphere into the game, you can use cow farts as a biological agent delivery system. Trojan cows....We shall harness the power of the cow farts!!! And use them as weapons?? To much???
You can't have both cookies and magma cores. It's one or the other.First way to make planets worth owning again... cookies, not spheres. COOKIES. Bring them back. I feel like quitting the game every time I get near a planet and my whole game lags down to only a few FPS. New planets are a huge drain on CPU/GPU resources compared to old. Also allow us to turn off atmospheres and the day/night mesh that rotates around them.
2nd - core mining, great idea. The shaft or "drill" must touch the magma.
3rd - renewable resources, "growing". Sure, but this will require "ticks", a certain time cycle, like the current "tick" per AI simulation for pirates and TG. Ticking too often will imbalance planets.