Intro
If you just like block-slicing in shipyards, comment here https://starmadedock.net/threads/block-slices.22658/#post-257859
This thread is reserved for comments on the whole concept or unique parts of it.
This thread is reserved for comments on the whole concept or unique parts of it.
NOTE: existing ships should have a tool to search+replace hull blocks by ID→ID or type→type.
NotesSo don't worry about it being a nightmare to adapt existing ships.
I assume slices to weight less.
Basic blocks need very few paint (basic, recycle old paint 100%), if any (heavy) to encourage their use (flexibility).
Numbers are just examples not exact suggestions.
Armour-typesBasic blocks need very few paint (basic, recycle old paint 100%), if any (heavy) to encourage their use (flexibility).
Recycle paint? Future could have semi-magnetic sticky but recoverable paint.
Shipyards can slice and paint the 2 more basic versions only (can also be available for mobile resource processors inside a construction ship, slicing on demand and merging at bay).
Numbers are just examples not exact suggestions.
Basic armour :
Conception: "generic grey hollow block". Made of scrap.
- Paper-block with low HP, cost and average weight to give your ship a cool look.
A shipyard can slice and paint it both (unlike the other types)
- only a very low amount of paint needed.
Basic-Slabs are a lightweight and flexible decoration.
- It is preferred for it's easiness of use.
Heavy armour :- Paper-block with low HP, cost and average weight to give your ship a cool look.
A shipyard can slice and paint it both (unlike the other types)
- only a very low amount of paint needed.
Basic-Slabs are a lightweight and flexible decoration.
- It is preferred for it's easiness of use.
Conception: "inside-out painted full block". Made of scrap and rock.
- It is very heavy (stations don't care), but also effective and looks natural.
A shipyard may be allowed to slice it, but not paint it.
- The look is dependent on what was used to build it (yellow, blue asteroids, etc).
About 4x HP and 8x weight (compared to basic).
Heavy-Blocks are, what you use for stations and natural-looking recreational areas.
- Preferred by those which look for efficiency and natural-look or which don't care about mobility (deployable mining drones for example).
Advanced/Shield-Cap armour :- It is very heavy (stations don't care), but also effective and looks natural.
A shipyard may be allowed to slice it, but not paint it.
- The look is dependent on what was used to build it (yellow, blue asteroids, etc).
It could use the texture of their main build-material, only slightly altered with graphic/light manipulation.
- Maybe with light colours, but perhaps there needs to be a shader or effect-enhanced textures (easy to make).
- The texture could also be a mix between ingredient+hull.
- Maybe with light colours, but perhaps there needs to be a shader or effect-enhanced textures (easy to make).
- The texture could also be a mix between ingredient+hull.
About 4x HP and 8x weight (compared to basic).
Heavy-Blocks are, what you use for stations and natural-looking recreational areas.
- Preferred by those which look for efficiency and natural-look or which don't care about mobility (deployable mining drones for example).
Conception: "hollow, but inside-out painted full block".
- Very lightweight with a little shield capacity (not as much as dedicated blocks), but low HP.
Shipyards neither slice nor paint it. Slicing and painting is done early in it's production.
- Because of the added difficulty, it is commonly seen that ships are shaped with basic armour, but then a shipyard replaces basic with advanced armour before constructing it.
Despite the low HP, it resists quite some damage (armour-value).
About 70% HP + 70% ShieldCap and 2/3 weight (compared to basic and shield-caps). Proportionally less for slices.
Advanced-Slabs perfectly hide your exposed systems on turrets.
- Preferred for agility, hit&run ships, High-G operations (shuttles + black holes) and by freelancers.
Military/Combat armour :- Very lightweight with a little shield capacity (not as much as dedicated blocks), but low HP.
Shipyards neither slice nor paint it. Slicing and painting is done early in it's production.
- Because of the added difficulty, it is commonly seen that ships are shaped with basic armour, but then a shipyard replaces basic with advanced armour before constructing it.
Despite the low HP, it resists quite some damage (armour-value).
About 70% HP + 70% ShieldCap and 2/3 weight (compared to basic and shield-caps). Proportionally less for slices.
Advanced-Slabs perfectly hide your exposed systems on turrets.
- Preferred for agility, hit&run ships, High-G operations (shuttles + black holes) and by freelancers.
Conception: "opaque counterpart to crystal armour".
Crystal armour :Conception "inside-out painted and transparent block".
- The military version is the ultimate goal, but often only sold to high-ranked faction-members with enough credits because of production costs or "high demand / low supply".
Shipyards neither slice nor paint it. Slicing and painting is done early in it's production.
- Because of the added difficulty, it is commonly seen that ships are shaped with basic armour, but then a shipyard replaces basic with advanced armour before constructing it.
It has 4.5x HP and 5.5x weight. Possibly disable slabs for this.
Crystal armour has the most dense HP-distribution at a lower weight as with heavy blocks.
- Preferred by ships which are too large to evade incoming projectiles.
- The military version is the ultimate goal, but often only sold to high-ranked faction-members with enough credits because of production costs or "high demand / low supply".
Shipyards neither slice nor paint it. Slicing and painting is done early in it's production.
- Because of the added difficulty, it is commonly seen that ships are shaped with basic armour, but then a shipyard replaces basic with advanced armour before constructing it.
It has 4.5x HP and 5.5x weight. Possibly disable slabs for this.
Crystal armour has the most dense HP-distribution at a lower weight as with heavy blocks.
- Preferred by ships which are too large to evade incoming projectiles.