There are a lot of complaints people have with planets.
They're laggy and useless. I believe that encompasses most of the complaints. Here is how to fix them:
1. Cover them with an atmosphere you can't see through. This way, the planet doesn't lag the entire sector as you don't have any chunks to load until you get close.
2. Increase the size of atmospheres, like 6-7 hundred meters above the planets surface. The gravity well would be increased, obviously. Place a cloud cover between the surface and sky, with a projected surface between the clouds. This is to further limit the amount of blocks you need to load.
3. When you break the cloud cover, it only loads the surface of the planet, 3 blocks deep and only the segment you're facing and 1/4 the adjacent segments. Once you get to the planets surface, it loads those surfaces and the blocks underground in a 10x10x10 radius.
4. When you're in a build block, it would only load the segment you're on. That's the only segment you can edit anyways.
This would hopefully make it so planets can be much bigger in the future. As for usefulness:
1. Weapons should only be able go through 200m of an atmosphere. They'd explode when they'd reach they're maximum range. The only weapons that would be able to go farther would be amcs+beam effects. Here's my reasoning for that:
You couldn't wipe out a base from orbit in an instant. It would provide a new dimension to tactics, and give newbies a place to hide. You could slip into an atmosphere and radar jam, or just sit down on a planets surface. A new player could hide from pirates on a planet. It would promote planet bases, as it would provide them with a natural shield. It would be too overpowered as you could still attack it with amcs+beams.
They're laggy and useless. I believe that encompasses most of the complaints. Here is how to fix them:
1. Cover them with an atmosphere you can't see through. This way, the planet doesn't lag the entire sector as you don't have any chunks to load until you get close.
2. Increase the size of atmospheres, like 6-7 hundred meters above the planets surface. The gravity well would be increased, obviously. Place a cloud cover between the surface and sky, with a projected surface between the clouds. This is to further limit the amount of blocks you need to load.
3. When you break the cloud cover, it only loads the surface of the planet, 3 blocks deep and only the segment you're facing and 1/4 the adjacent segments. Once you get to the planets surface, it loads those surfaces and the blocks underground in a 10x10x10 radius.
4. When you're in a build block, it would only load the segment you're on. That's the only segment you can edit anyways.
This would hopefully make it so planets can be much bigger in the future. As for usefulness:
1. Weapons should only be able go through 200m of an atmosphere. They'd explode when they'd reach they're maximum range. The only weapons that would be able to go farther would be amcs+beam effects. Here's my reasoning for that:
You couldn't wipe out a base from orbit in an instant. It would provide a new dimension to tactics, and give newbies a place to hide. You could slip into an atmosphere and radar jam, or just sit down on a planets surface. A new player could hide from pirates on a planet. It would promote planet bases, as it would provide them with a natural shield. It would be too overpowered as you could still attack it with amcs+beams.