- Joined
- Sep 29, 2017
- Messages
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Hey there,
First at all, sorry for my poor english
Althought it was discused before in some older threats I would like to add some complexity of my idea.
There could be hover engine blocks, which:
1) works only in atmosphere/air, no effect in free space
2) adding thrust, depending of a) group size of blocks and b) block distance in the direction of block (or centre of group of block) to the closest surface (other non docked/non own entity block). The amount of thrust is bigger, when the distance is very small (1-2) and scales nonlineary.
The main suggestion is to add some possibility of making ground forces such as tanks and vehicles, which can hover 1-2m above the ground althought they are very heavy. Also add some helicopter or hovercraft, which could be lighter and hover more distance from the surface without needing thrusters to prevent falling. Also could be a nice addition for landing gears, hovering gun platforms, etc.
For preventing falling and stucking cause 1x1m hole in surface, U need more block group, which can eliminate this. For jumping over obstacles you can always add some normal thrust.
Adding air atmosfere is crucial. So we can add atmosfere to planets. The atmosphere could be homogenous with sharp end between atmosphere and space, where hovering doesn't work.
Atmosphere could:
1) Add air for working hover engine block
2) Add significant braking power. So You will slow down passing throught atmosphere and can't reach your normal vacuum top speed. Maximum speed reduction in atmosphere could be really big, for example 1/3 - 1/4 maximum vacuum speed. So you need really strong engine/mass ratio to escape planet with atmosphere.
3) When palnet is destroyed, atmosphere dissapear.
4) Atmosphere/air could be also important for growing plants, taking of helmet, etc.
Life support system block can:
1) add atmosphere/air in free space, for example in cube 9x9x9 around the block itself.
2) no need energy
So with life support system you can use hover engine in free space (moving with hovercrafts and robots in space stations and big ships). Also in future you can use it for growing plants in space.
Adding all of this could affect:
1) Ground forces on planet, which is not dependent on any wheel/track system. Including tanks, mechs, mobile turret platforms, hovercrafts, helicopter
2) Also atmosphere and its slowing effect could add advantage for these hovering entities over standart space ships
3) Force player to make specialized shuttles for transport things and stuff from planet to space
4) Adding more oportunities to add robots, small howercrafts etc. in stations/ships
5) Possible growing plants in atmosphere and taking of helmet without difficult system of presurized air (air cube 9x9x9 or radius palnet atmosphere is pretty simple mechanic for calculations)
6) Air/atmosphere could be used for slowing things in space.
Well, hope I explained the whole idea well. If anybody (especiallity devs) have any question?
Hugoba
First at all, sorry for my poor english
Althought it was discused before in some older threats I would like to add some complexity of my idea.
There could be hover engine blocks, which:
1) works only in atmosphere/air, no effect in free space
2) adding thrust, depending of a) group size of blocks and b) block distance in the direction of block (or centre of group of block) to the closest surface (other non docked/non own entity block). The amount of thrust is bigger, when the distance is very small (1-2) and scales nonlineary.
The main suggestion is to add some possibility of making ground forces such as tanks and vehicles, which can hover 1-2m above the ground althought they are very heavy. Also add some helicopter or hovercraft, which could be lighter and hover more distance from the surface without needing thrusters to prevent falling. Also could be a nice addition for landing gears, hovering gun platforms, etc.
For preventing falling and stucking cause 1x1m hole in surface, U need more block group, which can eliminate this. For jumping over obstacles you can always add some normal thrust.
Adding air atmosfere is crucial. So we can add atmosfere to planets. The atmosphere could be homogenous with sharp end between atmosphere and space, where hovering doesn't work.
Atmosphere could:
1) Add air for working hover engine block
2) Add significant braking power. So You will slow down passing throught atmosphere and can't reach your normal vacuum top speed. Maximum speed reduction in atmosphere could be really big, for example 1/3 - 1/4 maximum vacuum speed. So you need really strong engine/mass ratio to escape planet with atmosphere.
3) When palnet is destroyed, atmosphere dissapear.
4) Atmosphere/air could be also important for growing plants, taking of helmet, etc.
Life support system block can:
1) add atmosphere/air in free space, for example in cube 9x9x9 around the block itself.
2) no need energy
So with life support system you can use hover engine in free space (moving with hovercrafts and robots in space stations and big ships). Also in future you can use it for growing plants in space.
Adding all of this could affect:
1) Ground forces on planet, which is not dependent on any wheel/track system. Including tanks, mechs, mobile turret platforms, hovercrafts, helicopter
2) Also atmosphere and its slowing effect could add advantage for these hovering entities over standart space ships
3) Force player to make specialized shuttles for transport things and stuff from planet to space
4) Adding more oportunities to add robots, small howercrafts etc. in stations/ships
5) Possible growing plants in atmosphere and taking of helmet without difficult system of presurized air (air cube 9x9x9 or radius palnet atmosphere is pretty simple mechanic for calculations)
6) Air/atmosphere could be used for slowing things in space.
Well, hope I explained the whole idea well. If anybody (especiallity devs) have any question?
Hugoba