Hook and Hook Launcher

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    • Legacy Citizen 2
    • Legacy Citizen
    Hook: A temporary name for this idea.

    ~20,000$ block

    Price Explanation: Cheap enough to be plausible.

    Description: Block used to 'hook' on a ship to a compatable docking bay. This registers the 'mothership' and cannot be stolen unless the registered 'Hook Launcher' is destroyed.

    Usage: AI Fighters on a much larger ship. Reattachable 'evac' pods. Reconfigurable Space Stations

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    Hook Launcher: As above, temporary.

    ~10,000$ Computer and ~1,000$ 'weapon'.

    Price Ex.: Typical but higher then ordinary.

    Description: Ability to register 'hooks' to this block, and remove 'hooks'. Adding the 'weapon' aspect connected to the 'computer' aspect like all other weapons adds a function in the 'T' menu.

    This function can retrieve 'hooked' ships at a distance. More weapon adds more range, but 5 max, at around 150 blocks (30 block intervals?)

    Hooking a ship automatically returns it to a correct, applicable docking space or turret space. Possible mode swap in a menu, similar to adding 'hooks'. Perhaps if you press M while in a ship.

    Usage: Similar to above.

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    Overall this would be of great use, making dockable AI fleets on motherships more viable. This also adds a rather lot for other uses, as I mentioned briefly. tl;dr, good way to help flesh out single-play (non-faction, not singleplayer) and faction play (retrieve fleeing comrades)

    Possible nerf: Require a slightly faster version of the BB missile 'lock on', to prevent large ships from abusing this feature as instant-save.

    tl;dr, ples add a way to retrieve undocked ships and not have them instantly stolen by some %$#@$.