- Joined
- Jan 16, 2015
- Messages
- 298
- Reaction score
- 81
I'd like to out forth the suggestion that like Armor and HP scores, blocks be given a heat score with blocks that would logically generate more heat than others having a higher score, e.g thrusters, power etc.
Then have the heatseekers select targets based on that so they effectively go for the hottest parts of the ship. Which is obviously what heat seekers should do.
Think this would help lag issues as well as heatseekers seem to prioritise docked enities like turrets meaning you can often one hit undock every entity on a ship once it's sheilds are low enough and we all know how well that goes once you have a bunch of entities clipping into the ship they were docked to in one hit.
They seem to be targeting rail dockers or something before all else.
I'd also suggest buffing heatseeker damage while nerfing the amount of missiles that can be fired at once from a single group, or give them a much larger cool down to prevent them being a no skill spam weapon.
Sure they look cool but until some better optimisation comes to this game they are a major frame rate killer for everyone. Even when there isn't a tonne of them on screen.
Other option would be to make it so turning off trails actually turns off just trails, while leaving the missile glow, as currently turning off missile trails removes all visual signs of the missiles themselves.
Maybe replace the current missile effect altogether and replace it with a StarTrek style photon torpedo sparkle or something?
Just get the missile frame rate death fixed some how please.
I just feel something needs to be done about missiles causing massive fps drops and the major lag they cause from undocking so many things at once.
I could see making heatseekers actually seek heat having massive positives for the game performance wise.
Less pirate spam as less chance of seekers going after a thrusterless station, which currently is the main cause of people being swamped by AI and the resulting server lag it causes.
As stated earlier, less chance of a billion entities becoming undocked at once.
Sun damage seems to use heatseeker code, again blasting docked entities off in one go, these changes would simulate hot systems over heating from the suns added heat.
Then have the heatseekers select targets based on that so they effectively go for the hottest parts of the ship. Which is obviously what heat seekers should do.
Think this would help lag issues as well as heatseekers seem to prioritise docked enities like turrets meaning you can often one hit undock every entity on a ship once it's sheilds are low enough and we all know how well that goes once you have a bunch of entities clipping into the ship they were docked to in one hit.
They seem to be targeting rail dockers or something before all else.
I'd also suggest buffing heatseeker damage while nerfing the amount of missiles that can be fired at once from a single group, or give them a much larger cool down to prevent them being a no skill spam weapon.
Sure they look cool but until some better optimisation comes to this game they are a major frame rate killer for everyone. Even when there isn't a tonne of them on screen.
Other option would be to make it so turning off trails actually turns off just trails, while leaving the missile glow, as currently turning off missile trails removes all visual signs of the missiles themselves.
Maybe replace the current missile effect altogether and replace it with a StarTrek style photon torpedo sparkle or something?
Just get the missile frame rate death fixed some how please.
I just feel something needs to be done about missiles causing massive fps drops and the major lag they cause from undocking so many things at once.
I could see making heatseekers actually seek heat having massive positives for the game performance wise.
Less pirate spam as less chance of seekers going after a thrusterless station, which currently is the main cause of people being swamped by AI and the resulting server lag it causes.
As stated earlier, less chance of a billion entities becoming undocked at once.
Sun damage seems to use heatseeker code, again blasting docked entities off in one go, these changes would simulate hot systems over heating from the suns added heat.
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