Destroying a rail, turret axis, docker, etc., should in my opinion not cause the block to vanish and the thing that is docked to start free floating and crashing into everything. Instead what should happen is that if such a rail entity is destroyed, it should spawn in a ghost that renders the thing that is docked utterly inert, it ceases to function completely, as does everything above it in the docking chain, but it stays firmly affixed. It does not float, tumble or collide. Combat damage should decrease lag, not increase it, by rendering things that used to require collision checks, inert and therefor no longer requiring them.
I have been told that this suggestion has been made before, but I can find no reference to it. If the suggestion has been made before, I have to wonder why it has not been implemented. Docked entity collisions is a MASSIVE source of lag. Such entities coming loose due to combat damage renders combat a risk not just to the ships involved, but to the entire server. Anything that can reduce the lag from free floating entity collisions 'must' be implemented asap in my opinion.
I have been told that this suggestion has been made before, but I can find no reference to it. If the suggestion has been made before, I have to wonder why it has not been implemented. Docked entity collisions is a MASSIVE source of lag. Such entities coming loose due to combat damage renders combat a risk not just to the ships involved, but to the entire server. Anything that can reduce the lag from free floating entity collisions 'must' be implemented asap in my opinion.
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