- Joined
- Aug 21, 2013
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Now here is no any reason to target anything else than enemy ship's core, and that is what AI does also.
How about adding new block type, or add properties to hull/armor what gives these abilities.
Load-bearing structure to ships what must survive in combat.
* It gives more hitpoints to Shipcore - so much that, especially in big ships (corvette, fregat, capital-ships) it is wiser to try to hit those structures first, and that way weaken the Shipcore when objective is to destroy that ship.
* It must be one single structure, spreading to all (main) parts of the ship.
To encourage the single structure approach, bonus must be calculated in same way as in Power Reactor or Scanner Antenna. Meaning it has to reach to every ship dimension to be in maximum efficiency.
And by making that structure break in some point, causes massive loss of maximum hitpoints of the Shipcore.
It might even give some hitpoints and/or armor bonus to blocks it touches.
How about adding new block type, or add properties to hull/armor what gives these abilities.
Load-bearing structure to ships what must survive in combat.
* It gives more hitpoints to Shipcore - so much that, especially in big ships (corvette, fregat, capital-ships) it is wiser to try to hit those structures first, and that way weaken the Shipcore when objective is to destroy that ship.
* It must be one single structure, spreading to all (main) parts of the ship.
To encourage the single structure approach, bonus must be calculated in same way as in Power Reactor or Scanner Antenna. Meaning it has to reach to every ship dimension to be in maximum efficiency.
And by making that structure break in some point, causes massive loss of maximum hitpoints of the Shipcore.
It might even give some hitpoints and/or armor bonus to blocks it touches.