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- Apr 27, 2015
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Hello players,
Up till now most balance changes were discussed internally within the council and Schine. We would like to move away from that and let any player have a part in that. To do this as efficiently as possible, we’re going to organize it in a 1-way suggestion thread.
You name one (and only one) suggestion per post that you think should be changed to create a more balanced game, config changes can be implemented immediately. If you ask for mechanic changes or want more functionality for something it will most likely be delayed, sorry. In both cases, you provide some argumentation for the proposed change and that's it.
We, the council will read them and discuss the proposed changes internally together with a Schine member. The Tester Team will make sure the new config values are properly tested and if needed adjusted before the next release.
All suggestions are gathered in the Config Suggestion List so you can easily follow status changes and if a suggestion is already posted or not.
A changelog will also be provided for every release that includes argumentation for every change where possible.
Config Suggestion List
Changelog
RULES
To keep this thread clean and structured we made some rules. Any post that violates these rules will be removed.
Up till now most balance changes were discussed internally within the council and Schine. We would like to move away from that and let any player have a part in that. To do this as efficiently as possible, we’re going to organize it in a 1-way suggestion thread.
You name one (and only one) suggestion per post that you think should be changed to create a more balanced game, config changes can be implemented immediately. If you ask for mechanic changes or want more functionality for something it will most likely be delayed, sorry. In both cases, you provide some argumentation for the proposed change and that's it.
We, the council will read them and discuss the proposed changes internally together with a Schine member. The Tester Team will make sure the new config values are properly tested and if needed adjusted before the next release.
All suggestions are gathered in the Config Suggestion List so you can easily follow status changes and if a suggestion is already posted or not.
A changelog will also be provided for every release that includes argumentation for every change where possible.
Config Suggestion List
- Increase free rail mass and rail mass/enhancer
- splitting Block Count and Mass into two separate lines
- give missiles HP based on damage output
- shields should block star damage
- allow template pastes to be centered on the ship core
- overheating ships should re-appear at your homebase (rebooted)
- faction point income de-buff with territory loss
- add a block HP healing mechanic to shipyard
- allow micro assemblers on ships and allow them to break junk down
- allow factories on ships but not enhancers
- split the mass enhancer config between turret docks and rails
- reduce range of heat-seeker missiles and/or speed
- increase jump and/or warp gate distance
- weapon option to boost damage, but reduce aiming arc
- remove faction home-base invulnerability
- lower mass of thrust blocks
- powersupply and shieldsupply should not affect the mothership it is docked to
- Reduce missile speed and maneuverability as overall damage increases
- add zoom mode to weapons (link-able block?)
- new modules to slave to a jump-drive
- undo the thrust nerf
- planet gravity scales with planet size
- enabling passive effects through logic
- let docked thrusters draw power from the docked entity first
- mass enhancers need to enhance more than 1 chain
- split up config station cargo and ship cargo
- increase max rail speed but leave default speed the same
- reduce the base power storage of entities from 50,000 to 5,000
- increase power capacitor scaling by a large factor
- ability to change thrust settings per group
- remove box dimensions from the turning calculation for ships and base it mostly or entirely off of mass
- make enemy stations in faction territory drain faction points (configurable)
- make thrust consume a lot more power
- further reduction in shield sharing to buff turrets
- ...
- Kilim
- godmars
- Guthris
- darkracer125
- ithirahad
- n42k
- malacodor
- GRHayes
- BillBoBAGGINSIS
- Valiant70
- Jaaskinal
- AlterIntel
- JC1223
- <SCRIPTKITTY>
- ZackeyTNT
- Increase missile damage but use storage racks to limit capacity
- Can't be implemented right now - Rethink Cannon + cannon, reduce its effectiveness. Make Cannon + missile more accurate
- Proposed way of changing can't be implemented right now. - AI ships move at different speed relative to their size (might be implemented with thrust update)
- Can't be implemented right now - Increase spawn chance of blue asteroids
- Can't be changed right now - Increase the damage of a torch
- Needs a bug fix first - Change how "activate all turrets" works for docked entities
- Can't be implemented right now - allow turret grouping for better mode toggling
- Can't be implemented right now
- don't issue warning but instead delete + send message
- we don't want to punish you for making suggestions, all your previous warnings related to this thread were removed. If you still have them, contact Lancake - Decouple armor color from resource cost
- We've implemented 2 new blocks: standard hardener and advanced hardener. Both use 1 ore type (fertikeen). We're using these 2 hardeners in place of the resource costs for all standard and advanced armor blocks. - Use metal meshes in more crafting recipes (like hull)
- Currently we added more meshes needed to make hull (in the hardeners). We're planning to overhaul existing recipes to fit this more. - new players start with more blocks
- By removing the cannon computer and cannon barrels, the starting inventory has way more room for other, more essential materials without increasing the netto value of the inventory: 550 basic hull, 100 power, 100 thrust, 5 ship cores, 2 salvage computers, 50 salvage modules, 2 faction modules + all meta items
- lower faction mining bonus but increase default ore/crystal yield
- We've added a new config option "unowned system bonus" which will increase the mining yield of unclaimed territory. This reduces the gap between faction and neutral territory bonus. Both faction bonus still give the same yield though so there's no change for them.
- Reduce cloak power requirement by 50%
- with the power growth increase, doing this would allow too many ships to cloak easily - lower price of all blocks
- no benefit from doing it, max credits won't always be capped (you can use a player shop to store credits if needed) - hotkey triggered logic
- there are future plans for more logic - change how spawns work
- spawn system will be changed at some point - increase default volume of blocks to be equal to player inventory
- player inventory is big for player reasons, increasing volume per cargo space would make all cargo holds ridiculously small in size. Increasing it for the default inventory space of factories/chests would make cargo spaces useless for low quantities. - stop balancing the game and add more gameplay
- we prefer doing both at once. - Reduce offline faction member FP gain
- doing minor tweaks on a system that is broken at its core will not help. It will be reworked at a later stage.
- Reduce ship HP penalties (<100% SHP)
- The curve is less harsh now:
90% SHP => 90% output of remaining systems
80% SHP => 80% output of remaining systems
and so on...
- Raise shield recharge under fire (25% max instead of 10%)
- This should make shield rechargers more useful in any fight.
- Raise power soft-cap to 2 million
- Introduced to make the transition between ship sizes smoother. Currently ships that needed something like 1.5-2 million power required a lot of wasted space to make them work. This in turn made the smaller and bigger counter parts way more efficient/stronger in terms of efficiency.
At 2 million power or higher, most ships usually have enough room to switch over to external reactors if needed.
- Shield sharing: 50% -> 30%
- Introduced to make turrets last longer during fights, they usually die too fast to make a difference.
- More starting cash, decreased station price
- Should help a lot for creating permanent bases from the start: 50 000 credits to start with, and 50 000 to buy a station block
- Update block stacking groups
- Lights are paired with light rods, delay signal is sitting in a logic multi slot again. We're planning to add it for computers + their modules but this showed issues in the dev build and is delayed for now.
- Increase missile speed of dumb missiles (only for missile + cannon for now, can't change it otherwise)
- We can't change it for the normal dumb missile just yet but that's going to happen. For now only missile / cannon has been buffed, should be 6 times the max server speed at 100% support.
- Make advanced armor cheaper
- Undo the armor block weight changes
- Increase all weapons damage output and power consumption, reduce power cons. of secondary and effect systems.
RULES
To keep this thread clean and structured we made some rules. Any post that violates these rules will be removed.
- Keep it short and to the point, 10 lines or less (font size: 4). If it’s longer, we will not read it! Images are in spoiler tags. Links to other suggestion threads are not allowed if it is not accompanied with a 10 lines or less version!
- No player <-> player interaction allowed: don't quote each other, don't talk about stuff others have mentioned (unless it's your own suggestion about the same mechanic, but it must not be addressed to what someone else has said previously). You are free to discuss it internally in a private conversation or another thread.
- You are not allowed to go off-topic, only suggestions are allowed.
- You can only make 1 suggestion per release (every 2 weeks). Using other accounts to bypass this is NOT allowed!
- No mention of any exploits, please report these on our bug tracker or PM Lancake
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