Fueled generator

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    (tl;dr: New power reactors that use fuel; old power reactors still work but soft-cap nerfed so they're best on small ships, fuel helps economy and encourages mining)

    Fuel ideas have been tossed around since forever; now with the crafting update, storage filters, etc out, this might be an option;



    • New power generators, slightly more powerful than current reactors but requires fuel
    • Connects to a computer, into which you dump fuel material
    • Fuel is crafted from the various minerals available from mining, but is rare-ish and expensive in Trade Guild shops - forcing players to either go exploring to find fuel or buy it from other players
    • Different types/'grades' of fuel would be available, and each would have different effects such as cheap, common fuel that provides power at a reduced rate, or rarer fuels that could give a small bonus to power regeneration, ship acceleration, etc
    • Old (non-fuel using) power reactors are still available, but provide slightly less power
    • Power soft-cap for old reactors is lowered to around a quarter million, so it's more efficient for small ships to use non-fuel reactors (because nobody wants to have to remember to refuel their fighter/shuttle/etc)

    So, your tiny to smallish-medium ships (turrets, landers, fighters, corvettes, etc) can keep on truckin' pretty much as they always have, no need for fuel, but the massive behemoths are gonna need fuel-using generators to do much of anything.
    Ships in between those sizes can use normal, fuel-less reactors, to run basic things such as engines and shields, and then burn fuel to run things like Overdrive, Jump Drive and weaponry.
    It adds a need for a consumable resource; this will encourage mining and trading (and make player-to-player piracy more likely, because fuel theft), which is nice.
     

    NeonSturm

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    • Wired for Logic
    • Thinking Positive
    • Legacy Citizen 5
    Suggested before.
    You are creating tread duplicates and cluttering the search results even more, creating even more threads as peoples think you didn't say all they wanted to say and don't want to necro a 1-post thread either :/

    What do you think about:
    1. All reactors require fuel.
    2. Fuel can be produced in hydroponic rooms in your ship effectively creating a power supply as effective as our current.

    3. Reactors are the smaller part (10-50 %) while hydroponics are the bigger part (50-90 %), making not-equally-producing ships effectively smaller/cheaper.
    4. Hydroponics have a soft cap which is larger for stations - making many small fuel stations a thing.

    5. While same could be archived with 50'000 energy per power tank and 10 energy per generator, it would be nice to have different systems with different full-recharge times for a same-block-count capacitor/storage.
     
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    • Legacy Citizen
    This is very similar to other fuel threads. I prefer oxygen and food bars over needing fuel
     
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    Why not do it like Starbound does it? Food, fuel AND o2 is needed.

    But yeah dude, old post. Sorry.