Forcing player interaction

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    Apr 14, 2013
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    • Legacy Citizen 2
    • Legacy Citizen
    Right now the universe is big and players are overly spread out

    IDEA:
    Objectives with rewards that go to all players

    "you recieve a transmission of a pirate attack on a planet" gives you coordinates of where *

    go to the planet and kill the pirates then collect loot on the planet as a reward



    HERES THE CATCH: there is a limited reward... so that other guy that came here to help to can either share it with you... orrrrr you can just blow his ass up and take the reward for yourself



    *DISCLAIMER: there could be other objectives like "ALIEN HIVEMIND" or "COMET FLYING through [coordinate]" and then you could mine the comet with ur shitty salvage beams and then be shot in the back by xx_scrub_fuck_xx who then mines it with his shitty salvage beams