Fleets... Fleets everywhere. Well, if they worked they'd be everywhere, but hey.
In the process of getting them to work, we need a proper drawback in exchange for their potential. FP seems like the logical currency to use for this. Here are a few basic ideas for the mechanics:
In the process of getting them to work, we need a proper drawback in exchange for their potential. FP seems like the logical currency to use for this. Here are a few basic ideas for the mechanics:
- Fleets cost FP for every turn during which they are active.
- Bigger and more numerous ships cost more FP each turn.
- Losing the flagship has a FP cost similarly to a player dying.
- Overheating or taking over an enemy flagship earns faction points for you.