So, starting off with the nuclear powers.
Fission.
Our power generator blocks would all become nuclear fission reactors (don't worry, just use the replace filter to go fusion ) which is cheaper to make, and less expensive in credits, but worse and more volatile.
(Oh, umm... maybe the power generators should work with all the power sources? Or maybe it should be all power's got it's own power generating block. You guys decide.)
Anyway. We need somewhere to put our refined uranium rods. Use a new type of storage, the nuclear reactor.
Our old power generators are all actually nothing but the uranium processor things that actually make the power. They've got cute little steam things inside them. You know, the turbine and all that? So, once you've put your uranium (found everywheres) inside, just wait and it will be used up and making power. YOU WILL WANT POWER CAPACITORS (which work with all the power sources), else you WILL waste lots and lots and lots of power.
There's a button in the nuclear reactor system in the weapons menu (BTW you will wanna turn it on like a radar-jammer) called intelligence (toggle-able) intelligence makes it turn off when you've reached the maximum power cap in your ship, and also ensures that it will lower the power creation usage when needed, such as when you are at the power cap but moving in such a way that the power wobbles in levels, so the nuclear reactor will produce power, but at the right speed. All on by default, no worries.
There's an output area with the nuclear fission. It... has... toxic waste capsules in it.
Yuck. Dispose of them, the shops don't want them.
Moving on to fusion power.
IIRC, nuclear fusion power is this.
You have a deuterium fuel supply, and put it into a fusion reactor's input. Around the input is a ring, which has plasma within it. The plasma is so hot it... it makes turbines turn (with steam? Like in nuclear fission?), which makes electricity like fission.
You will want one of those fusion reactor blocks (it's a small model of a nuclear fusion reactor) and then the nuclear fusion power generators.
(BTW no power generator requires C+V connections)
So, anyway. You put deuterium and 500 power in, and it should start up a process, in which 500 power is used per 5 seconds, and 50000 power is outputted every 5 seconds. If someone shoots and destroys the high-HP'd and high armour'd nuclear reactor, it might spill a small amount of plasma everywhere. Beware. OUCH for the crew!
That about wraps it up for the nuclears. Going into fossil.
Oil is a fluid found in martian, terran, ice and a lot of the time desert type planets.
It is not good in it's raw state, so...
Make a refinery! Uses up small amounts of power, to make a yellow liquid called refined fuel. I know, copying buildcraft but that's not too much of a matter, right?
So, it's a pretty bad fuel source, but it's certainly abundant. If you mine enough, it can serve you as well as nuclear power.
Anyway, in a combustion engine, you put your fuel capsules. (I might put some fluid capsule stuff in my fluids are fluids thread)
And finally, FTL fuel.
This is only a start to my idea of FTL fuel, so it may not be too good.
So, you get an FTL fuel input area. Place it anywhere you want, and put FTL fuel capsules in (I'll get to making them in a bit) and then, each jump consumes one piece of fuel.
So, making fuel capsules. Simple, you just place down an FTL refinery, put uranium capsules in and wait for the power and refinery to do its work.
That's it!
Fission.
Our power generator blocks would all become nuclear fission reactors (don't worry, just use the replace filter to go fusion ) which is cheaper to make, and less expensive in credits, but worse and more volatile.
(Oh, umm... maybe the power generators should work with all the power sources? Or maybe it should be all power's got it's own power generating block. You guys decide.)
Anyway. We need somewhere to put our refined uranium rods. Use a new type of storage, the nuclear reactor.
Our old power generators are all actually nothing but the uranium processor things that actually make the power. They've got cute little steam things inside them. You know, the turbine and all that? So, once you've put your uranium (found everywheres) inside, just wait and it will be used up and making power. YOU WILL WANT POWER CAPACITORS (which work with all the power sources), else you WILL waste lots and lots and lots of power.
There's a button in the nuclear reactor system in the weapons menu (BTW you will wanna turn it on like a radar-jammer) called intelligence (toggle-able) intelligence makes it turn off when you've reached the maximum power cap in your ship, and also ensures that it will lower the power creation usage when needed, such as when you are at the power cap but moving in such a way that the power wobbles in levels, so the nuclear reactor will produce power, but at the right speed. All on by default, no worries.
There's an output area with the nuclear fission. It... has... toxic waste capsules in it.
Yuck. Dispose of them, the shops don't want them.
Moving on to fusion power.
IIRC, nuclear fusion power is this.
You have a deuterium fuel supply, and put it into a fusion reactor's input. Around the input is a ring, which has plasma within it. The plasma is so hot it... it makes turbines turn (with steam? Like in nuclear fission?), which makes electricity like fission.
You will want one of those fusion reactor blocks (it's a small model of a nuclear fusion reactor) and then the nuclear fusion power generators.
(BTW no power generator requires C+V connections)
So, anyway. You put deuterium and 500 power in, and it should start up a process, in which 500 power is used per 5 seconds, and 50000 power is outputted every 5 seconds. If someone shoots and destroys the high-HP'd and high armour'd nuclear reactor, it might spill a small amount of plasma everywhere. Beware. OUCH for the crew!
That about wraps it up for the nuclears. Going into fossil.
Oil is a fluid found in martian, terran, ice and a lot of the time desert type planets.
It is not good in it's raw state, so...
Make a refinery! Uses up small amounts of power, to make a yellow liquid called refined fuel. I know, copying buildcraft but that's not too much of a matter, right?
So, it's a pretty bad fuel source, but it's certainly abundant. If you mine enough, it can serve you as well as nuclear power.
Anyway, in a combustion engine, you put your fuel capsules. (I might put some fluid capsule stuff in my fluids are fluids thread)
And finally, FTL fuel.
This is only a start to my idea of FTL fuel, so it may not be too good.
So, you get an FTL fuel input area. Place it anywhere you want, and put FTL fuel capsules in (I'll get to making them in a bit) and then, each jump consumes one piece of fuel.
So, making fuel capsules. Simple, you just place down an FTL refinery, put uranium capsules in and wait for the power and refinery to do its work.
That's it!