Imagine you are a Newbie again...
You join a StarMade server (probably localhost where stations are more likely)
And maybe -maybe- you discover the logic blocks, but you don't know what to do with them.
No you find an abandoned station and instead of a chest with loot, you discover a chest with a single logbook.
This logbook contains:
As long as the logbook is in the player's inventory he has access to the resource X (he may buy it and save it later to not have to carry it all the time)
(or it may be a mechanic limiting having infinite blueprints with you. Blueprint X requires Y amount of "Blueprint" which is basically a not editable log-book required to display content X)
Now the player (curious as they are) opens the chest and discovers the design of a new circuit!
Circuit for "a secure bomb"
He buys it and now has a ship core and logic blocks with lights instead of bombs + display blocks explaining it:
Display1:
You join a StarMade server (probably localhost where stations are more likely)
And maybe -maybe- you discover the logic blocks, but you don't know what to do with them.
No you find an abandoned station and instead of a chest with loot, you discover a chest with a single logbook.
This logbook contains:
Blueprint for X
description
where X is be a ship name or circuit name.description
As long as the logbook is in the player's inventory he has access to the resource X (he may buy it and save it later to not have to carry it all the time)
(or it may be a mechanic limiting having infinite blueprints with you. Blueprint X requires Y amount of "Blueprint" which is basically a not editable log-book required to display content X)
Now the player (curious as they are) opens the chest and discovers the design of a new circuit!
Circuit for "a secure bomb"
activate with 2 delay
and a security button
for the case you accidentally
hit just one
and a security button
for the case you accidentally
hit just one
He buys it and now has a ship core and logic blocks with lights instead of bombs + display blocks explaining it:
Display1:
button1, button2 -> and1 -> 4* delay
and1, delay(all 4)-> and2 -> or1 -> button3 -> or1
button3 -> red_light "armed"
Display2:and1, delay(all 4)-> and2 -> or1 -> button3 -> or1
button3 -> red_light "armed"
-- arm: make both blue and wait 2 seconds
-- abort: make one button red before it is armed
Display3:-- abort: make one button red before it is armed
button3 -> not -> button4 "reset trigger"
button3, (area trigger -> controller+button4) -> and3 -> white_light "boom"
Display4:button3, (area trigger -> controller+button4) -> and3 -> white_light "boom"
If you understand how it works, replace the white lights with dis-integrators and build your own bombs!
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