Fast clock with push cannons, fast (and slow) data transfer

    NeonSturm

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    • Wired for Logic
    • Thinking Positive
    • Legacy Citizen 5
    You have 2 trigger controllers with 4 or 5 blocks in-between then make area triggers in-between adjacent to the respective controller.

    Then you wall it in, only laving place for core. Final layout:

    . . . . . /
    H H H H W H Hull
    C T . / . T Controller
    H H W H H H H
    . / e
    B . d
    u . g
    t . e
    t
    o

    n

    The slash "/" is your docking beam which is pulsed by this clock.


    But I figured out that the core often glitches out and doesn't get enough speed to be pushed back (thus not self-sustaining)

    A possible Solution would be to add 2 such chambers and push cores alternatively to let them time to stop and make the chambers 2 blocks heigh and deep.

    Layout:
    . . . . . /
    H H H H W H
    H T . / T 1
    2 T / . T H
    H W H H H H
    B/
    H H H H W H
    H T . . T 3
    4 T . . T H
    H W H H H H


    cores movements:
    ^> v< ^< v>
    Top core = pushes bottom core into a diagonal horizontal position
    Bottom core = draws top core to an above horizontal position


    If we could get it to work, delays of 0.25 or even 0.1 seconds might be possible on stations.


    Bi-directional docking beams might allow a fast transfer of data between ships with RAM as long as they remain stationary to not glitch their cores out of their ships.
    At least stations could transfer binary data to ships this way while a player is firing the docking beam (by delaying pushes in one of 2 channels with stop beams.

    Such a data transfer would be fun, but requires 2 players with this fast technique :/​

    A standard clock issuing timed pushes on obstructions might be able to transfer data with 1 player at 8 bit per 16 * 0.5 seconds.
     
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    With your interest in programming and maths, you could be the next Bench. Start doing videos of you creations and ideas please, they are very good.

    Any way, back on topic. What addition could you add to make this easier/1 person/self sufficient, if you could? It sounds like a piston (of which you can modify how hard it 'hits', like in SE.) would be useful, instead of the beam, although that might be a bit more finicky. Do keep in mind that I'm a filthy noob however.
     

    NeonSturm

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    • Wired for Logic
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    • Legacy Citizen 5
    You could have area triggers in the nose of your ship.

    Then you put this ship-nose in an appropriate slot of your station and they trigger from cores (hopefully not so many glitches)​

    For stations, the major problem currently is that I didn't found a way to build it small without having the cores glitch out.

    Maybe I should built bigger - more like the lifts​



    For ships, the major problem currently is to re-dock your cores. Options are:

    1. We need either a re-dock mechanism
    2. "containment field" which is large enough to avoid switches
    3. rely on stations.​

    What would probably work to communicate via logic:

    Give your ship area triggers, let it push the cores in stations (1 push, 1 cannon for left up down and right up down)
    Make another ship utilizing this.

    Make a gate having 2 communication slots and transfer between those ships.
    Larger ships could house their own core containment field with triggers and pulses...​