You have 2 trigger controllers with 4 or 5 blocks in-between then make area triggers in-between adjacent to the respective controller.
Then you wall it in, only laving place for core. Final layout:
. . . . . /
H H H H W H Hull
C T . / . T Controller
H H W H H H H
. / e
B . d
u . g
t . e
t
o
n
The slash "/" is your docking beam which is pulsed by this clock.
But I figured out that the core often glitches out and doesn't get enough speed to be pushed back (thus not self-sustaining)
A possible Solution would be to add 2 such chambers and push cores alternatively to let them time to stop and make the chambers 2 blocks heigh and deep.
Layout:
. . . . . /
H H H H W H
H T . / T 1
2 T / . T H
H W H H H H
B/
H H H H W H
H T . . T 3
4 T . . T H
H W H H H H
If we could get it to work, delays of 0.25 or even 0.1 seconds might be possible on stations.
Bi-directional docking beams might allow a fast transfer of data between ships with RAM as long as they remain stationary to not glitch their cores out of their ships.
A standard clock issuing timed pushes on obstructions might be able to transfer data with 1 player at 8 bit per 16 * 0.5 seconds.
Then you wall it in, only laving place for core. Final layout:
. . . . . /
H H H H W H Hull
C T . / . T Controller
H H W H H H H
. / e
B . d
u . g
t . e
t
o
n
The slash "/" is your docking beam which is pulsed by this clock.
But I figured out that the core often glitches out and doesn't get enough speed to be pushed back (thus not self-sustaining)
A possible Solution would be to add 2 such chambers and push cores alternatively to let them time to stop and make the chambers 2 blocks heigh and deep.
Layout:
. . . . . /
H H H H W H
H T . / T 1
2 T / . T H
H W H H H H
B/
H H H H W H
H T . . T 3
4 T . . T H
H W H H H H
cores movements:
^> v< ^< v>
Top core = pushes bottom core into a diagonal horizontal position
Bottom core = draws top core to an above horizontal position
^> v< ^< v>
Top core = pushes bottom core into a diagonal horizontal position
Bottom core = draws top core to an above horizontal position
If we could get it to work, delays of 0.25 or even 0.1 seconds might be possible on stations.
Bi-directional docking beams might allow a fast transfer of data between ships with RAM as long as they remain stationary to not glitch their cores out of their ships.
At least stations could transfer binary data to ships this way while a player is firing the docking beam (by delaying pushes in one of 2 channels with stop beams.
Such a data transfer would be fun, but requires 2 players with this fast technique :/
Such a data transfer would be fun, but requires 2 players with this fast technique :/
A standard clock issuing timed pushes on obstructions might be able to transfer data with 1 player at 8 bit per 16 * 0.5 seconds.