Faction Point Costs for things

    StormWing0

    Leads the Storm
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    There has got to be a list of what costs what by default floating around somewhere. I know system control costs an amount of points but how many points per system a turn are we talking if at default settings? Also what are the other costs for different things because I'm use to seeing negative numbers for costs if there are any when looking at them. >_>
     
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    • Legacy Citizen 10
    The costs are determined by the FactionConfig.xml values, so they can vary from server to server.

    Currently, there are two main implemented costs for FP: The hourly expense for sovereignty, and the one-time charge every time a faction member kicks the bucket (unless they already died and are in the grace period).

    Code:
    <?xml version="1.0"?>
    <Faction>
    
    <FactionActivity>
    <BasicValues>
    <SetInactiveAfterHours>48</SetInactiveAfterHours>
    <SetActiveAfterOnlineForMin>1</SetActiveAfterOnlineForMin>
    </BasicValues>
    </FactionActivity>
    
    <FactionSystemOwnerBonus>
    <BasicValues>
    <MiningBonusOwner>12</MiningBonusOwner>
    <MiningBonusOthers>6</MiningBonusOthers>
    </BasicValues>
    </FactionSystemOwnerBonus>
    
    <FactionPointGeneral>
    <BasicValues>
    <FactionPointDeathProtectionMinutes>10</FactionPointDeathProtectionMinutes>
    <IncomeExpensePeriodMinutes>60</IncomeExpensePeriodMinutes>
    <InitialFactionPoints>100</InitialFactionPoints>
    </BasicValues>
    </FactionPointGeneral>
    
    <FactionPointIncome>
    <BasicValues>
    <GainedPerMember>20</GainedPerMember>
    <GainedPerOnlineMember>50</GainedPerOnlineMember>
    </BasicValues>
    </FactionPointIncome>
    
    <FactionPointSpending>
    <BasicValues>
    <BasicFlatCost>1</BasicFlatCost>
    <SpentAbsoluteForDeath>2</SpentAbsoluteForDeath>
    <SpentForDeathMultByMemberCount>2</SpentForDeathMultByMemberCount>
    <SpentPerControlledSystem>10</SpentPerControlledSystem>
    </BasicValues>
    </FactionPointSpending>
    
    <FactionPointGalaxy>
    <BasicValues>
    <FreeHomeBase>true</FreeHomeBase>
    <PenaltyFromCenterMult>10</PenaltyFromCenterMult>
    <PenatlyPerDistanceUnitFromHomeBase>2</PenatlyPerDistanceUnitFromHomeBase>
    <ThresholdTakenRadiusForTradeGates>30</ThresholdTakenRadiusForTradeGates>
    </BasicValues>
    </FactionPointGalaxy>
    
    </Faction>