- Joined
- Jun 24, 2013
- Messages
- 710
- Reaction score
- 11
I found a rather interesting issue.
One of the factions on our server has built an impressive base with a lot of bobby_AI turrets.
Now, somehow, these turrets are lagging the crap out of the server once they start firing, not sure why, but they are actually lagging the server so hard, that it would simply stop responding for a minute, or just freeze entirely.
I tested this twice, by throwing in random AI ships.
Both times, the following would happen:
Once the turrets lock on and start firing, it takes 3 seconds before the server will stop responding. The server will only start to respond again when the foe gets far enough to be shot at.
Our server is very capable, and there is no reason why an array of turrets should crash it, so that's why I think something must be malfunctioning within the AI blocks, or with the turrets themselves (maybe excessive collision detection that's not necessary?).
Did anybody else run into this issue?
One of the factions on our server has built an impressive base with a lot of bobby_AI turrets.
Now, somehow, these turrets are lagging the crap out of the server once they start firing, not sure why, but they are actually lagging the server so hard, that it would simply stop responding for a minute, or just freeze entirely.
I tested this twice, by throwing in random AI ships.
Both times, the following would happen:
Once the turrets lock on and start firing, it takes 3 seconds before the server will stop responding. The server will only start to respond again when the foe gets far enough to be shot at.
Our server is very capable, and there is no reason why an array of turrets should crash it, so that's why I think something must be malfunctioning within the AI blocks, or with the turrets themselves (maybe excessive collision detection that's not necessary?).
Did anybody else run into this issue?