Escape pods

    Joined
    Aug 13, 2013
    Messages
    3
    Reaction score
    0
    Just a little thing so please do not crucify me that I dared to write something.

    One block that reminds Weapon compiuter. After the destruction of the Core Pilot launches out of the boat in 1x2 blocks escape module.

    combination (Cockpit + Thruster)

    After the player leaves the escape pods so this module will disappear.

    If this computer is not on a ship, player will be killed and teleported on to spawn.

    Trifle .. but I hope at least it will help.
     
    Joined
    Aug 30, 2013
    Messages
    32
    Reaction score
    1
    These are handy I just use a core with a little bit of hull protection with thursters and a few shields. It\'s small so it\'s fast. I have it docked in a small hanger at the back of the ship
     
    Joined
    Jul 3, 2013
    Messages
    220
    Reaction score
    34
    Your ship has no turrets or you\'re lucky enough so that pressing left/right will automatically take you to that docked ship instead of going through all your turrets and shutting them off (Though it may not matter in that case) you can be transferred directly into it.

    Remember that you can activate plexdoors by shooting it with your docking beam.
     
    Joined
    Aug 13, 2013
    Messages
    3
    Reaction score
    0
    For large cruiser is good to have a mini hangar to escape but small boats that give hope to survive (although a small).

    Small boats have completed the all spaces. So Small Escape Pod is a matter of life and death.
     
    Joined
    Aug 13, 2013
    Messages
    3
    Reaction score
    0
    Incomprehensible string of words to apologize Google translate does not cover everything :D