Hi everyone, I am currently working on the decryption of entity files.
In recent weeks I could get a lot of information that could lead the community to create interesting projects I think.
here is the result
uniqueID (STRING)
maxPos [x,y,z] //Array of int
minPos [x,y,z] //Array of int
dock //N/A
dockedTo (STRING) //name of entity
dockedToPos //N/A
s //N/A
cs1 //N/A
realname (STRING)
transformable
mass(float)
transform[
[x,y,z] //x axis, Array of float
[x,y,z] //y axis, Array of float
[x,y,z] //z axis, Array of float
[x,y,z] //local_pos, Array of float
(float)
]
AIConfig0[
AiElement type AIM_AT state (STRING)
AiElement type TYPE state (STRING)
AiElement type ACTIVE state (BOOL)
]
sPos [x,y,z] //Array of int
fid(INT) //faction ID
own //N/A
container
controllerStructure //this part is still confused but yesterday I came across these logs,
{ I think a good track
inventory type ADDED INVENTORY: (10, 7, 11) on Client(1):
index Inventory: (3; (10, 7, 11)){
inventory slots types 1=>[slot 1; t 269; c 200000; mt -1],
values(LIST) 0=>[slot 0; t 286; c 110000; mt -1]}
}
wepContr
PointDist
controller{
idPos //N/A
EffectStruct
DamagePointEffect id dist //N/A
DistancePointEffect id dist //N/A
ReloadPointEffect id dist //N/A
SpeedPointEffect id dist //N/A
}
wepContr
wepContr
wepContr
pw(double)
sh(double)
creatorId null (STRING ENTITY_PLAYERSTATE_) null (STRING ENTITY_PLAYERSTATE_) //first STRING is the creator and second is for last modification)
the file structure seems to be the same for the ship and for the stations. shop, planets and asteroid differ slightly.
.data file is a HSQLDB, I opened it today and I'll post you contente later in the day
Imagine all the things we can do with this information, an effective 3D starmap (we could even imagner a system that shows whether or not the stations that are not part of your faction), a 3D catalog ship with good info,...
Sorry for my english
In recent weeks I could get a lot of information that could lead the community to create interesting projects I think.
here is the result
uniqueID (STRING)
maxPos [x,y,z] //Array of int
minPos [x,y,z] //Array of int
dock //N/A
dockedTo (STRING) //name of entity
dockedToPos //N/A
s //N/A
cs1 //N/A
realname (STRING)
transformable
mass(float)
transform[
[x,y,z] //x axis, Array of float
[x,y,z] //y axis, Array of float
[x,y,z] //z axis, Array of float
[x,y,z] //local_pos, Array of float
(float)
]
AIConfig0[
AiElement type AIM_AT state (STRING)
AiElement type TYPE state (STRING)
AiElement type ACTIVE state (BOOL)
]
sPos [x,y,z] //Array of int
fid(INT) //faction ID
own //N/A
container
controllerStructure //this part is still confused but yesterday I came across these logs,
{ I think a good track
inventory type ADDED INVENTORY: (10, 7, 11) on Client(1):
index Inventory: (3; (10, 7, 11)){
inventory slots types 1=>[slot 1; t 269; c 200000; mt -1],
values(LIST) 0=>[slot 0; t 286; c 110000; mt -1]}
}
wepContr
PointDist
controller{
idPos //N/A
EffectStruct
DamagePointEffect id dist //N/A
DistancePointEffect id dist //N/A
ReloadPointEffect id dist //N/A
SpeedPointEffect id dist //N/A
}
wepContr
wepContr
wepContr
pw(double)
sh(double)
creatorId null (STRING ENTITY_PLAYERSTATE_) null (STRING ENTITY_PLAYERSTATE_) //first STRING is the creator and second is for last modification)
the file structure seems to be the same for the ship and for the stations. shop, planets and asteroid differ slightly.
.data file is a HSQLDB, I opened it today and I'll post you contente later in the day
Imagine all the things we can do with this information, an effective 3D starmap (we could even imagner a system that shows whether or not the stations that are not part of your faction), a 3D catalog ship with good info,...
Sorry for my english