Energy Calculations, some help please?

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    • Legacy Citizen 2
    • Legacy Citizen
    I have been trying to design a rather energy intensive ship setup and I constantly run into a power issue from one thing or another so I've been trying to calculate the energy cost for my whole setup. I have learned that a (10x RadarJammer) will cost Mass*[500]e/s while a (0C Cloaker) costs Mass*1000e/s. I am trying to find out how much (AntiMatter Cannon) costs per shot cost as well as how much it costs to use (Hyperflux Coil Thruster) and if either cost alter from how many like units connected to them (other than the obvious 20x linked coils cost the same e/s as 20 unlinked coils).