Hello there! I have a few ideas that might be fun to play around with.
ENEMY SPAWNING:
First off, what enemies spawn, at the moment it seem like it is a bit hit or miss as to what enemy will spawn. Most of the time they are minor annoyances. especially if you are in a large, powerful craft.
My idea is that enemies should spawn in different craft, depending on what you're flying. Say you have a small ship, enemies will spawn in a small ship. If you have the flagship destruction bringer of your fleet, the enemy will spawn in that, or as many smaller craft. The idea is to make pirates more formiddable. This may work better if you go ouff the price/mass of the craft. its cost per block will mean it is a higher class ship, organised into wieght classes for spawning.
SYSTEMS:
I love building ships, but i would like something a little more realistic. At the moment computers, cores and the weapons themselves seem to run on a futuristic wifi network. I think it would be amazing if wiring had to be connected to each group. Say you have a core and a weapons computer right next to eachother, you wouldn't have to wire them up, they are already touching. But from the weapons computer to the group of AMCs there would have to be wires laid. Now this could be represented by a line running through the blocks when you go into build mode. If you wire was broken, anything that doesn't have a connection to the core (or weapons computer if that's what you are controlling it from) gets disabled until it is fixed, either through repair of the broken blocks, or wire relocation. With this you could have very strategic fights, and call for a new block that allows you to see the wire paths in enemy ships.
ENEMY SPAWNING:
First off, what enemies spawn, at the moment it seem like it is a bit hit or miss as to what enemy will spawn. Most of the time they are minor annoyances. especially if you are in a large, powerful craft.
My idea is that enemies should spawn in different craft, depending on what you're flying. Say you have a small ship, enemies will spawn in a small ship. If you have the flagship destruction bringer of your fleet, the enemy will spawn in that, or as many smaller craft. The idea is to make pirates more formiddable. This may work better if you go ouff the price/mass of the craft. its cost per block will mean it is a higher class ship, organised into wieght classes for spawning.
SYSTEMS:
I love building ships, but i would like something a little more realistic. At the moment computers, cores and the weapons themselves seem to run on a futuristic wifi network. I think it would be amazing if wiring had to be connected to each group. Say you have a core and a weapons computer right next to eachother, you wouldn't have to wire them up, they are already touching. But from the weapons computer to the group of AMCs there would have to be wires laid. Now this could be represented by a line running through the blocks when you go into build mode. If you wire was broken, anything that doesn't have a connection to the core (or weapons computer if that's what you are controlling it from) gets disabled until it is fixed, either through repair of the broken blocks, or wire relocation. With this you could have very strategic fights, and call for a new block that allows you to see the wire paths in enemy ships.