The goal of this mod is as follows:
1. To dramatically increase the length of combat in order to provide some measure of tactical thought to PvP.
2. To make Hull actually matter without making pretty ships obsolete or unnecessarily nerfing other types of ships.
3. To eliminate/discourage the use of modules in ships (i.e power cap modules, shield modules for the core room, etc).
4. To encourage larger fleet battles and keep fighters/drones a useful part of any fight.
That said, here are the planned changes (initial draft):
Either all weapons will be given 1/10th their current damage or all shields will be multiplied by 10.
In addition, all Hull and Armor will have their armor increased tenfold.
*Weapon Specific Changes*
Boost Beam DPS over that of cannons, but give Cannons some sort of innate explosive or penetrating effect.
Speed up nukes (to 85% of server speed, as opposed to <50%), and slow down BeamMissiles (Not too much - just enough that AMS systems have more time to respond).
I'm also considering increasing the radius of effect for nukes, but decreasing the radius for Beam Missiles.
*Power Specific Changes*
WIP, open for suggestion on how to improve the power situation.
As a brief summary, combat is just WAYYYY too short right now. It's almost insta kill between ships of different weight classes. I want to see how fun it would be if combat was dramatically longer.
To compensate for the improved shielding, I might have to nerf the shield recharge so ships don't become COMPLETELY invincible to smaller ships
*Updates*
Added a spreadsheet with all the changes: https://docs.google.com/spreadsheets/d/1YBQYx7MzX-8INfMSDvjibI_-ECJafnCrbsKCOOG3PN0/edit?usp=sharing
Initial Commit is up! Going to test it out later.
https://github.com/Mered4/com.starmade.capitals.balance
1. To dramatically increase the length of combat in order to provide some measure of tactical thought to PvP.
2. To make Hull actually matter without making pretty ships obsolete or unnecessarily nerfing other types of ships.
3. To eliminate/discourage the use of modules in ships (i.e power cap modules, shield modules for the core room, etc).
4. To encourage larger fleet battles and keep fighters/drones a useful part of any fight.
That said, here are the planned changes (initial draft):
Either all weapons will be given 1/10th their current damage or all shields will be multiplied by 10.
In addition, all Hull and Armor will have their armor increased tenfold.
*Weapon Specific Changes*
Boost Beam DPS over that of cannons, but give Cannons some sort of innate explosive or penetrating effect.
Speed up nukes (to 85% of server speed, as opposed to <50%), and slow down BeamMissiles (Not too much - just enough that AMS systems have more time to respond).
I'm also considering increasing the radius of effect for nukes, but decreasing the radius for Beam Missiles.
*Power Specific Changes*
WIP, open for suggestion on how to improve the power situation.
As a brief summary, combat is just WAYYYY too short right now. It's almost insta kill between ships of different weight classes. I want to see how fun it would be if combat was dramatically longer.
To compensate for the improved shielding, I might have to nerf the shield recharge so ships don't become COMPLETELY invincible to smaller ships
*Updates*
Added a spreadsheet with all the changes: https://docs.google.com/spreadsheets/d/1YBQYx7MzX-8INfMSDvjibI_-ECJafnCrbsKCOOG3PN0/edit?usp=sharing
Initial Commit is up! Going to test it out later.
https://github.com/Mered4/com.starmade.capitals.balance
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