Do Forecefields Cause Lag?

    Edymnion

    Carebear Extraordinaire!
    Joined
    Mar 18, 2015
    Messages
    2,709
    Reaction score
    1,512
    • Purchased!
    • Thinking Positive Gold
    • Legacy Citizen 5
    Something that got said on server the other day that I hadn't heard.

    That large force fields (as in the blue/yellow/red force field blocks in large continuous sheets) cause unusually high amounts of difficulty for the server.

    Can anyone else confirm/deny if this is the case?
     

    DrTarDIS

    Eldrich Timelord
    Joined
    Jan 16, 2014
    Messages
    1,114
    Reaction score
    310
    any sufficiently large array of animated blocks can cause issues with low-end graphics cards. Forcefeils can "render twice" and make it more apparents.

    To check if YOUR graphics card doesn't like arrays of animation:
    -Build giant sheild wall (either, both are animated) until you notice FPS lag-fest.
    -build wall 1/2 that size 180 degrees from the sheild wall, add an "empty space" layer, build second 1/2 size wall, which you can "see" thought the 1st


    to look for graphics lag, look for "tearing" as you wiggle your view around. with animated walls in view, and check for same on an "open sky" of some kind.
     
    Joined
    Mar 10, 2015
    Messages
    122
    Reaction score
    50
    • Community Content - Bronze 1
    • Purchased!
    • Legacy Citizen 5
    Your graphics card shouldn't affect the server, though. You can render starmade on a potato if you want; server don't care.
     

    kiddan

    Cobalt-Blooded Bullet Mirror
    Joined
    May 12, 2014
    Messages
    1,131
    Reaction score
    358
    • Top Forum Contributor
    • Legacy Citizen 4
    • Purchased!
    If anything forcefields shouldn't cause any lag on servers (unless when you say lag you mean frames being dropped (why can't the terminology be used in the right way more often?!))
     
    Joined
    Jun 17, 2015
    Messages
    300
    Reaction score
    90
    It realistically should only lag the player not the server. Whoever said that might not be all that sure about how the whole system works.

    Either way, forcefields are the laggiest block because they have animations and other effects. It ends up using more GPU power than a normal block.
     
    Joined
    Jul 21, 2013
    Messages
    2,932
    Reaction score
    460
    • Hardware Store
    That large force fields (as in the blue/yellow/red force field blocks in large continuous sheets) cause unusually high amounts of difficulty for the server.
    Do you mean they take a long time when an unusually large array of them is opened/closed? If so, doors do the same, and I can confirm.
    Although I don't thick it lags the entire server.
     

    Edymnion

    Carebear Extraordinaire!
    Joined
    Mar 18, 2015
    Messages
    2,709
    Reaction score
    1,512
    • Purchased!
    • Thinking Positive Gold
    • Legacy Citizen 5
    If anything forcefields shouldn't cause any lag on servers (unless when you say lag you mean frames being dropped (why can't the terminology be used in the right way more often?!))
    No, I don't mean my FPS drop, I have a beast of a machine, it doesn't bother me in the slightest.

    I was using force fields to box in a small drone shipyard, server hit heavy load, somebody blamed it on the force fields.

    Which honestly sounds like BS to me, force fields, doors, or any other block should not cause server wide load or lag (not FPS drop, actual ping increase, lag).
     

    Keptick

    Building masochist
    Joined
    Sep 26, 2013
    Messages
    4,062
    Reaction score
    1,841
    • Councillor 2 Gold
    • Railman Gold
    • Thinking Positive Gold
    Do you mean they take a long time when an unusually large array of them is opened/closed? If so, doors do the same, and I can confirm.
    Although I don't thick it lags the entire server.
    What he's talking about sounds more like it might be the same issue as the one encountered with area triggers causing collision lag.