We currently have three types of resources: crystals, ores, and rocks. However, since they're obtained in the same quantities in the same ways, I shall consider them one type: mining products.
One type of resource has been plenty throughout most of alpha, but the resource and crafting systems are still little more than placeholders for something that could have far more depth and breadth. Here are some general ideas for different types of resources and their uses.
One type of resource has been plenty throughout most of alpha, but the resource and crafting systems are still little more than placeholders for something that could have far more depth and breadth. Here are some general ideas for different types of resources and their uses.
- Minerals
- Yep, just like now.
- Sources: Asteroids, planet plates, planet (and gas planet) cores
- Uses: Mainly for hardware like ship and structure parts.
- Gasses
- Collected via a ram-scoop or special collectors on stations
- Sources:
- Gas planets: Large quantities of common gasses.
- Nebulae: Poor/slow source of common gasses. Chance to find rare gasses, but slow to collect a meaningful amount.
- Planet atmospheres: Only traces of useful gasses. Slow to refine from atmosphere.
- Uses: Buffs
- Common: Ship system buffs, Atmosphere for ships/stations.
- Uncommon: Ship weapon buffs
- Rare: Personal weapon buffs, human buffs (space drugs)
- Plasma
- Risky and challenging to collect, but useful.
- Sources:
- Nebulae: A common source of plasma, but very slow to collect due to low density.
- Plasma planets: Incredibly rare and valuable planet, but it'll burn the @#$%^& out of you if you fly into it by accident.
- Stars: Abundant source of common plasmas, but unprepared ships will be cooked before they get close enough to scoop up coronal mass ejections. Incredibly rare violet stars contain rare plasmas.
- Uses:
- Common types: jump drive fuel/buff, component in high-energy systems like shields, reactors
- Uncommon types: High-end personal equipment and ammo
- Rare: Risky but more powerful buffs for ships and weapons
- Organics
- Biological stuff of all varieties
- Sources: All on planets!
- Wild plants, easily domesticated (common)
- Wild plants, difficult/risky to grow (uncommon)
- Wild plants, impossible to grow artificially (rare)
- Docile, breedable animals (common)
- Moderately aggressive, breedable animals (uncommon)
- Freakin' monsters! (rare)
- Uses:
- Common items: food for crew, textiles for decoration/beds/chairs/whatever, basic personal equipment/clothes
- Uncommon items: better food for crew, buff food for players, better equipment
- Rare items: medicines, rare equipment
Last edited: