Hey all!
Long time...
I launched a new company (marketing & design) a year ago and haven't been around. Starmade looks to still be quietly under construction, but I did catch a news dump from last month (re: galaxy update, new resources, population dynamics, etc) which was surprising. Good to hear Schine is continuing to work fundamentals (i.e. read/write systems) to make the game perform as expected.
Just an idea here for schema & the team to consider whenever they get through with doing deep re-writes of fundamental code into C++ and such and get to the point of using all of that to make functional systems that capitalize on the improved performance.
Go have a look at Roblox. Particularly the monetization system which allows player-developers to make money from developing popular new game mods, skins, etc. There are hundreds of thousands of people around the world playing that system every day.
Ships in Starmade - good ships - often take a long time and several people to build. Design for the game would blow up if teams could profit from their creations IRL. Same for API mods if possible. Players who have been in and out with Starmade since the early years could return to contribute a lot to a proper commercial release if there were opportunities for profit.
Not to mention Schine itself would be earning a percentage of that entire economy!
Passive income is awesome, non?
Anyway... Starmade still has the potential to be very relevant, so it occurs that a built-in sales & distribution system with a proprietary currency dynamic (or any other proven method of distributed monetization) to replace the old Dock content catalog might be worth considering.
Long time...
I launched a new company (marketing & design) a year ago and haven't been around. Starmade looks to still be quietly under construction, but I did catch a news dump from last month (re: galaxy update, new resources, population dynamics, etc) which was surprising. Good to hear Schine is continuing to work fundamentals (i.e. read/write systems) to make the game perform as expected.
Just an idea here for schema & the team to consider whenever they get through with doing deep re-writes of fundamental code into C++ and such and get to the point of using all of that to make functional systems that capitalize on the improved performance.
Go have a look at Roblox. Particularly the monetization system which allows player-developers to make money from developing popular new game mods, skins, etc. There are hundreds of thousands of people around the world playing that system every day.
Ships in Starmade - good ships - often take a long time and several people to build. Design for the game would blow up if teams could profit from their creations IRL. Same for API mods if possible. Players who have been in and out with Starmade since the early years could return to contribute a lot to a proper commercial release if there were opportunities for profit.
Not to mention Schine itself would be earning a percentage of that entire economy!
Passive income is awesome, non?
Anyway... Starmade still has the potential to be very relevant, so it occurs that a built-in sales & distribution system with a proprietary currency dynamic (or any other proven method of distributed monetization) to replace the old Dock content catalog might be worth considering.
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