Things I'm currently working on that I would love to be able to put into display modules:
Weapons - Link a main weapon computer to the display to be able to pull in all stats for said weapon. Type (example: Cannon/Cannon/Punchthrough), DPS, Damage per Shot, Energy Usage, Array Size, Fire Status (is the weapon off cooldown) etc.
Rail Status - On a carrier, I'd like to be able to link in rail blocks and then pull information on what is docked to them. Perhaps use the sensor block to determine total number of rails, total number of rails with something currently docked on them, and capacity percentage (as in 9/10 docks used, 90% capacity filled). Possibly be able to pull in the mass of the ship docked to the rail?
More Shield Data - The percentage at which the shields are regenerating, how much energy the shields are currently consuming.
Thrust - Total Thrust, Thrust Ratio (Thrust/Mass), how much energy the thrusters use when firing
[doublepost=1476368159,1476366804][/doublepost]Ooh, named displays and the ability to slave them to other displays.
As in you could have a master readout, and then slave Weapon Display 1, Weapon Display 2, Weapon Display 3, etc to it. Then have a tag for the master display to pull data from the specified slaved display. So you could have:
[displayslave]WeaponDisplay1[WeaponDamage]
[displayslave]WeaponDisplay2[WeaponDamage]
[displayslave]WeaponDisplay3[WeaponDamage]
And have the raw damage per shot of all three weapon arrays pulled into a single review panel.
Could also be used for rail readouts to allow you to pull mass readings from multiple individual linked rails (as in [displayslave]RailDisplay1][railmass]) so that you could make a docking control panel that shows:
Dock 1: Docked, 189.2 mass
Dock 2: Docked, 57.9 mass
Dock 3: Empty, 0.0 mass
Weapons - Link a main weapon computer to the display to be able to pull in all stats for said weapon. Type (example: Cannon/Cannon/Punchthrough), DPS, Damage per Shot, Energy Usage, Array Size, Fire Status (is the weapon off cooldown) etc.
Rail Status - On a carrier, I'd like to be able to link in rail blocks and then pull information on what is docked to them. Perhaps use the sensor block to determine total number of rails, total number of rails with something currently docked on them, and capacity percentage (as in 9/10 docks used, 90% capacity filled). Possibly be able to pull in the mass of the ship docked to the rail?
More Shield Data - The percentage at which the shields are regenerating, how much energy the shields are currently consuming.
Thrust - Total Thrust, Thrust Ratio (Thrust/Mass), how much energy the thrusters use when firing
[doublepost=1476368159,1476366804][/doublepost]Ooh, named displays and the ability to slave them to other displays.
As in you could have a master readout, and then slave Weapon Display 1, Weapon Display 2, Weapon Display 3, etc to it. Then have a tag for the master display to pull data from the specified slaved display. So you could have:
[displayslave]WeaponDisplay1[WeaponDamage]
[displayslave]WeaponDisplay2[WeaponDamage]
[displayslave]WeaponDisplay3[WeaponDamage]
And have the raw damage per shot of all three weapon arrays pulled into a single review panel.
Could also be used for rail readouts to allow you to pull mass readings from multiple individual linked rails (as in [displayslave]RailDisplay1][railmass]) so that you could make a docking control panel that shows:
Dock 1: Docked, 189.2 mass
Dock 2: Docked, 57.9 mass
Dock 3: Empty, 0.0 mass