Display Module Ideas

    What do you think of the idea?

    • Absolutely love it!

      Votes: 4 57.1%
    • Think it's good.

      Votes: 3 42.9%
    • Okay.

      Votes: 0 0.0%
    • Don't care if it's in or not.

      Votes: 0 0.0%
    • Don't particularly like it.

      Votes: 0 0.0%
    • Think it's bad.

      Votes: 0 0.0%
    • Bloody awful!

      Votes: 0 0.0%

    • Total voters
      7

    Blaza612

    The Dog of Dissapointment
    Joined
    Nov 16, 2013
    Messages
    787
    Reaction score
    209
    • Legacy Citizen 4
    Connecting Display Modules to each other
    It would be interesting to connect Display Modules together, and have them act as a sort of multi-screen, displaying the same thing over a larger screen, if they're adjacent to each other. The way it would link, is every display module is linked to the center (C on center, V on other modules), the center of course would determine the center of the screen and act as the controller for the entire larger screen, and the view increases with the increasing amount of modules. It would also remove the edging of the screens to make all of the displays seamless.

    Connecting Storage Module to Display Modules
    I would love to see a feature where I can connect a storage to a display module, and have the display module show whats in the storage in a grid format. It would use the format code to determine the area to create the grid in, and then it would create smaller versions of the icon sprites to fill the grid area. This would work really well with the idea above this one, and allow people to create some very interesting/creative displays. To do so, you have to connect the storage(s) to the center Display Module, as that module is the controller for the multi-Display

    Connecting Cameras to Display Modules
    My idea is that we can link up cameras to display modules, and the Display Modules will show whatever the camera sees, allowing people to go with the more "realistic" side and not need glass at all, as in reality, it weakens structural integrity. :P

    You could of course, link the cameras up to the multi-Display, by having the camera connected to the center Display Module.

    Linking to stuff together through Docking Modules
    This idea will become a gateway for other ideas that involve this same situation. My idea, is that you can link systems from two different docked enemies together. In this case, you link a camera on a turret to the turret core/special added in block thingy, then you connect the Display Module to the Turret Docking Unit/special added in block thingy, and this will create a link between the camera and display. Again, this could integrate into the multi-Display in the same way as previous ideas (connect Turret Docking Unit/special added in block thingy to the center Display Module) and it would also pave the way to more advanced things, such as controlling a turret from inside the parent entity, making having crews a viable option and will make PVP a hell of a lot more interesting and skill based, as you're relying on a players skill to shoot. And the same principle would apply, you connect the Turret Docking Unit to a Blazvanian Magical Turret Controller™ (now available :P) and you can control the turret. This will most likely become more complicated if it gets implemented into the game though. :P