Dev Blog : December 6th

    Bench

    Creative Director
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    • Schine
    • Wired for Logic
    • Legacy Citizen 6
    So, Bench, I'm super curious about whether the oncoming change in dynamic from NPC empires presages a change in the way player factions function as well.

    We're seeing these large, sometimes massive NPC empires on the maps in the Dev build, but under current Faction Points (FP) dynamics, most Player factions even with 2+ active players will be limited to controlling maybe 3-4 sectors (safely, without running the risk of dangerously depleting FP if one of their actives unexpectedly goes on vacation). This is dwarf status compared to the NPC territories I've been seeing in the test server.

    Will we soon be seeing a revision of the FP system that allows player factions to compete for and hold territory on the level the NPCs will be, or will player empires remain inherently smaller and weaker than the NPCs?
    Yes at a later date we will be revising the way factions work in relation to claiming territory etc to something that's a bit more approachable for both single player and multiplayer. Our desire is to create a system that makes it a bit more balanced between NPCs and players.
     
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