This isn't me desmystifying, it's me asking for demystification :P
I can't say I am a total fan of this change but want to give it a fair go.
My "long" battleship now turns significantly slower. I can deal with that.
1. What I want to know is, if you make a giant one cube 200m stick long-wise, will it also turn like dog poo? Or does it factor in mass significantly?
It would be utterly terrible if it didn't.
Someone please clarify that, but I'll assume it does.
2. If you have a very "short" ship, and crazy width, does that turn faster than a very long ship, with same crazy width as the aforementioned? Does this average out the length and width to come up with the turn rate? Or does one simply need to hack on 500m power cells on each side of the ship and magically it turns fast?
My only issue with this turn rate feature is I don't really like the idea of pushing everyone to make wide ships to ensure faster turning... because that's basically what will now happen. No more "carrier" long ships... no one is going to make a carrier if it turns like poo, while making a wide version turns faster. Common sense. But maybe if there is an averaing formula factoring in length to width so things dont get out of control it might be OK.
My original suggestion for fixing the turn rates from before, was make thrusters like shields, their efficiency dies the more you have, and for huge ships, you need a lot more % wise than a smaller ship would need, to achieve the same turning/acceleration ability.
But I and others would like some clarify how the new turning scenario actually works (in some detail)
I can't say I am a total fan of this change but want to give it a fair go.
My "long" battleship now turns significantly slower. I can deal with that.
1. What I want to know is, if you make a giant one cube 200m stick long-wise, will it also turn like dog poo? Or does it factor in mass significantly?
It would be utterly terrible if it didn't.
Someone please clarify that, but I'll assume it does.
2. If you have a very "short" ship, and crazy width, does that turn faster than a very long ship, with same crazy width as the aforementioned? Does this average out the length and width to come up with the turn rate? Or does one simply need to hack on 500m power cells on each side of the ship and magically it turns fast?
My only issue with this turn rate feature is I don't really like the idea of pushing everyone to make wide ships to ensure faster turning... because that's basically what will now happen. No more "carrier" long ships... no one is going to make a carrier if it turns like poo, while making a wide version turns faster. Common sense. But maybe if there is an averaing formula factoring in length to width so things dont get out of control it might be OK.
My original suggestion for fixing the turn rates from before, was make thrusters like shields, their efficiency dies the more you have, and for huge ships, you need a lot more % wise than a smaller ship would need, to achieve the same turning/acceleration ability.
But I and others would like some clarify how the new turning scenario actually works (in some detail)