Bug Deleting Turret causes game to crash.

    alterintel

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    • Legacy Citizen 3
    So I'm working on a Galaxy Class Ship here

    I finally finished building all my chained reactors all 66 of them.
    So at the end of the chain there are 10 turrets.
    When I admid load the ship, the turrets end up having ALLOT of zeros at the end of their names.

    So I wanted to adjust the turrets and make them AMC's vs Beams. I modified one turret saved it and then tried to delete the remaining 9 turrets with the "destroy_entity_dock" command so I could replace them....

    The game crashed. I then restart, and my ship is still there but a good chunk of the chain reactors are missing as well as all the turrets.

    When I try to delete the whole ship to start again. I end up running into the same problem.

    My gut tells me that after a certain amount of chain reactors the turret names are too long, and possibly even identical.
    when I try to delete one, it deletes them all, and then crashes the game. I have no idea, these are just my thoughts.

    Here is a Link to the sment in community content that has this issue.
    Here is a Link to the entry in bugtracker.

    Help Please :'(
     
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