People have been suggesting bubble shields forever, and we all know by now why they won't work. Some might still prefer the visual effect of such shields, though, so why not just make it look that way?
When a ship gets hit, just draw a circle or oval with shading over it in the color of the weapon that hit it. It *might* look a little funny if a small fighter is inside the shield firing and making the bubble appear, but if one thinks of the shield as more of a sphere of influence rather than a hollow bubble, it makes more sense. If personal shields for astronauts are ever implemented, a similar effect could be used to give an intuitive visual cue that the astronaut didn't get damaged when shot.
Another mechanic that could go along well with this is a device called a deflector. When a ship with shields up comes in close proximity to another ship, a force is applied pushing the two ships away from one another. This system could:
When a ship gets hit, just draw a circle or oval with shading over it in the color of the weapon that hit it. It *might* look a little funny if a small fighter is inside the shield firing and making the bubble appear, but if one thinks of the shield as more of a sphere of influence rather than a hollow bubble, it makes more sense. If personal shields for astronauts are ever implemented, a similar effect could be used to give an intuitive visual cue that the astronaut didn't get damaged when shot.
Another mechanic that could go along well with this is a device called a deflector. When a ship with shields up comes in close proximity to another ship, a force is applied pushing the two ships away from one another. This system could:
- Fling a small fighter off into space, effectively preventing the above visual oddity.
- Reduce the incidence and duration of actual collisions between blocks, improving performance under some circumstances.
- Increase the viability of collision damage by offering shielded ships some protection from random bumps and bangs.