- Joined
- Oct 18, 2015
- Messages
- 76
- Reaction score
- 9
I've searched the forums and can't find anything that would ask what I'm looking for, but what about getting some decorative doors into the game? Plex doors that don't open.
Make a ship seem bigger than it really is by having an entryway blocked off? There could be more of the ship, but it's locked off. Like many first person shooters out there, rooms, hallways, entire buildings are purely cosmetic because the doors to access them aren't usable. I feel like instead of having massive, massive hallways and corridors with no doors (or many doors all of which have rooms that must be individually created), false doors could replace them.
Or, should that fail, how do y'all go about creating the illusion of a larger ship? Putting area trigger blocks in front of the doors as to prevent the player from opening/closing them?
Make a ship seem bigger than it really is by having an entryway blocked off? There could be more of the ship, but it's locked off. Like many first person shooters out there, rooms, hallways, entire buildings are purely cosmetic because the doors to access them aren't usable. I feel like instead of having massive, massive hallways and corridors with no doors (or many doors all of which have rooms that must be individually created), false doors could replace them.
Or, should that fail, how do y'all go about creating the illusion of a larger ship? Putting area trigger blocks in front of the doors as to prevent the player from opening/closing them?