- Joined
- Jun 17, 2014
- Messages
- 20
- Reaction score
- 17
This kind of block should be a damaging entity or block, damaging on touch or on AoE Effect, In other words a spike block, a drill, a weapon, not to be confused with damaging pulse.
After watching the rail-update this got me thinking, Actually if in starmade you can create anything how about creating a Drill-Like thing, a ship that can actually maul another one to pieces, or impalers, swords, or an actual crusher that can crush ships to salvage them easily?...
Despite having that collision damage system, I think its rather awkward, even if you have a block that can actually damage the ship... Thats better... Thinking of it this can be implemented to missile-like things
To the point...
A block that acts like a salvage-beam "Actually is" which can be affected by different variables like, Width, Length, Shield of the other entity, And of course the thoughness, and effectivity mods, speed too!.
- Width : Makes the block behave like a heating pad ("Or a smacker") if and entity its touching the flat part, imagine a friying pan... If combined with length it will make something that can cut like a sword.
- Length : Long as a spear, makes it go easily thru armour, and shields, hence the little damage it causes.
- Height : This would be for crushing tiny things Om nom
* In other words the thinner and thicker at the hitting axis the more damage but less tolerance it will have
- Energy : Yes it must use energy, if it doesn't well then it's weaker
*Depends on Intensity Augmenters If none, its just a inert damage block
- Shields : Of course this, if the ship has shields it will make the ship bounce back according to its mass and speed, affected by Intesity Mods
- Armour/Thoughness : If you poke with a spear a hard as heck thing... Your puny spear might break "Depends on Mods and Slaves"
- Mods/Slaves :
- Ion : Better shield damage, bad hull damage
- AP : More damage to armour, less to shields.
- PTHRU : Goes thru Hull like butter, if its light of course.
- And etc...
- Intensity Augmenter : More power, More damage for the blocks.
- Beam Slave : Even more concentrated damage on the tip, makes damage slower.
- Cannon Slave : Faster rate that it does damage, less damage.
- Pulse Slave : Unleashes it all on a concentrated point "up to 4xdmg", but takes time to recharge.
- Missile Slave : Can do damage to its surroundings, depends on size, lowers overall damage.
-Speed : Well the higher the speed the better the damage...
- Salvaging usage
For it, Use the salavaging computer, it will do less damage but it will salvage stuff... Also, It will not salvage if it's detecting shields, That it's just OP
- Crushing : Make it squared, it will slowly process ships or asteroids... Planets if you have the pacience
Hope it does it...
After watching the rail-update this got me thinking, Actually if in starmade you can create anything how about creating a Drill-Like thing, a ship that can actually maul another one to pieces, or impalers, swords, or an actual crusher that can crush ships to salvage them easily?...
Despite having that collision damage system, I think its rather awkward, even if you have a block that can actually damage the ship... Thats better... Thinking of it this can be implemented to missile-like things
To the point...
A block that acts like a salvage-beam "Actually is" which can be affected by different variables like, Width, Length, Shield of the other entity, And of course the thoughness, and effectivity mods, speed too!.
- Width : Makes the block behave like a heating pad ("Or a smacker") if and entity its touching the flat part, imagine a friying pan... If combined with length it will make something that can cut like a sword.
- Length : Long as a spear, makes it go easily thru armour, and shields, hence the little damage it causes.
- Height : This would be for crushing tiny things Om nom
* In other words the thinner and thicker at the hitting axis the more damage but less tolerance it will have
- Energy : Yes it must use energy, if it doesn't well then it's weaker
*Depends on Intensity Augmenters If none, its just a inert damage block
- Shields : Of course this, if the ship has shields it will make the ship bounce back according to its mass and speed, affected by Intesity Mods
- Armour/Thoughness : If you poke with a spear a hard as heck thing... Your puny spear might break "Depends on Mods and Slaves"
- Mods/Slaves :
- Ion : Better shield damage, bad hull damage
- AP : More damage to armour, less to shields.
- PTHRU : Goes thru Hull like butter, if its light of course.
- And etc...
- Intensity Augmenter : More power, More damage for the blocks.
- Beam Slave : Even more concentrated damage on the tip, makes damage slower.
- Cannon Slave : Faster rate that it does damage, less damage.
- Pulse Slave : Unleashes it all on a concentrated point "up to 4xdmg", but takes time to recharge.
- Missile Slave : Can do damage to its surroundings, depends on size, lowers overall damage.
-Speed : Well the higher the speed the better the damage...
- Salvaging usage
For it, Use the salavaging computer, it will do less damage but it will salvage stuff... Also, It will not salvage if it's detecting shields, That it's just OP
- Crushing : Make it squared, it will slowly process ships or asteroids... Planets if you have the pacience
Hope it does it...
Last edited: