- Joined
- Jan 16, 2015
- Messages
- 10
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Alot of the capital ships I've been seeing have crew quarters and that got me thinking, what if there was a way for your ships to have a true crew. Not like the 2 or 3 AI people that follow you around, like a full on crew of 20 or 30 people if not more.
First there would be the issue of what this crew would do. You could have things such as engineers that repair your ship during combat. You could get bonuses from specialized crew members, like increased maneuverability (turning speed) or top speed, or other things like shield strength or weapon power, or maybe even things like increased power output, or decreased power requirements on certain things.
How to make crew quarters is another issue. There could be set rooms that could be made up like the circle helper tool, you have a clear outline and can fill it in with blocks of your choice, or have a specific set of block that you can use in the room. Or you could have certain blocks that when put in certain arrangements make the area count as a crew quarter. My personal favorite idea would be to have items like bed or other things you might find in a crew quarter and you can chose the items you want.
Depending on the size, shape and what is in you crew's quarters could improve or decrease your crew's morale or rating, which in turn increase the crew's buffs.
There could be other rooms that work along the same lines that also could increase your crew abilities.
You could have captions that follow your orders command crews and fly ships. why would you want this over AI, well captions could do certain tasks like exploring, or mining, plus captions could have their own bonuses just like the other crew members.
Of course the down side of all of this would be the large amount of space that the crew quarters takes up, but it would still be worth it on very large ships where the bonuses would be of more benefit compared to the space they take up.
First there would be the issue of what this crew would do. You could have things such as engineers that repair your ship during combat. You could get bonuses from specialized crew members, like increased maneuverability (turning speed) or top speed, or other things like shield strength or weapon power, or maybe even things like increased power output, or decreased power requirements on certain things.
How to make crew quarters is another issue. There could be set rooms that could be made up like the circle helper tool, you have a clear outline and can fill it in with blocks of your choice, or have a specific set of block that you can use in the room. Or you could have certain blocks that when put in certain arrangements make the area count as a crew quarter. My personal favorite idea would be to have items like bed or other things you might find in a crew quarter and you can chose the items you want.
Depending on the size, shape and what is in you crew's quarters could improve or decrease your crew's morale or rating, which in turn increase the crew's buffs.
There could be other rooms that work along the same lines that also could increase your crew abilities.
You could have captions that follow your orders command crews and fly ships. why would you want this over AI, well captions could do certain tasks like exploring, or mining, plus captions could have their own bonuses just like the other crew members.
Of course the down side of all of this would be the large amount of space that the crew quarters takes up, but it would still be worth it on very large ships where the bonuses would be of more benefit compared to the space they take up.
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